Hello
Yesterday (July 2) we had a smaller game/test session (OK we played for 14 hours but we was just 4 players). During this session we tested 8/7 Central writtend by Seth Jaffee (sedjtroll). 8/7 Central has been up several times at this forum in this forum. You can find information here from the GDW. There are also two follow up GDW threads about the game in this and this topic.
8/7 Central is a game where you trying to set up the best TV broadcasting week. You compete with the other players to get the best ratings (or something like this, you score points in 4 different categories each evening and most points in the end wins). We played a game for 4 weeks and there was 5 days in a week (Monday-Friday). The game took around 1.5 hours to play. Finally (before I start with the review), I was the big looser in this game. I was the only player that after the first week did not have any program hit and in the end I only had 4 programs that had hit once.
The game worked. We had a lot of problems with the game and especially about the rules. We found out in the middle of the game that we had made some game mistakes (in the advertising rules), we had to come up with some rules about the cards and how to use them and we had a rely hard time to understand the rules, but still the game worked smoothly. The basic game idea is Ok and works.
The rules
The rules are the most tragic part of this game. We had (me and another player) read the rules twice. Then we did a talk threw of the rules and after that he read the rules once more. Still we had a lot of problems with the rules when we played the game.
The rules are badly written and it needs to be rewritten from scratch. I would say that the current rules could not be saved.
The prototype
The prototype worked fine, but it was boring. Add real TV shows to the cards would make the game alive (also for a prototype). It did not feel right to reefer to the programs as Program 25 instead of Dr Who or Buffy.
Start of game
We stared the game, placed 4 cards on the table and started to bid on them. After the second bidding round we had played for around 10 minutes. This took to long time. We stopped the game and decided to change the game start.
Instead of playing 6 round with 4 cards in each, we played 1 round with 24 cards. All programs where placed on the table and the first player choose one program to start with. He made his bid and the next player could now bid over or pass (if you pass you wound not be able to get the program). Continue with the next one until someone got the program. Then the next program was auctioned and the next until all programs had an owner. This change worked well and it took around 5 minutes to complete.
Program time
We all had the feeling that the ½ hour programs where better then the 1 hour programs. The programs need to be modified (A drama 8 and a Comedy 8 on the same night was a game winner).
When could you play the cards?
We did not know if we could play the cards on other players programs (we decided that we could do that for except advertisings. The rules has to be clarified on that.
// Johan
P.s The next game up is the High Council of Evensford by Bill Allen (Geminiweb).
I will try to reply, the best I can (it was some month ago that we tested the game).
The number of players can be the difference in both game play and effects. More players will give problem with the possibility to win a day.
Yes I know but the dice was against me on those rolls.
I don’t think that the rules are not badly written, they are badly organized.
This phrase leads me to believe you have misunderstood a good portion of the game.
This can be the effect of a 4 player game.
Yes we did, and this had a huge impact when you calculated who was the days winner.
// Johan