Skip to Content
 

Seeking "Blind" Playtesters

10 replies [Last post]
FastLearner
Offline
Joined: 12/31/1969

Greetings, gang. I've developed a quick dinosaur racing game that I'd like a little "blind" playtesting on ("blind" only means that your group is entirely unfamiliar with the game and that the designer intentionally won't be there to answer any questions).

It handles 2 to 6 players, and it only takes 30 minutes to play with 6 players. It should be fine for ages 8 and up... younger than that might not be able to meaningfully understand the spatial relationships (where you can and can't move, when to change lanes and when not to, that kind of thing).

I'd supply a full physical playtest version (no cut-n-paste required), and a little form to fill out. I'd like your group to try it at least three times, or one time in the long race format (3 laps instead of 1, which should take no more than 90 minutes with 6 players, less with fewer players).

All I can provide in terms of recompense is potentially your names in the rulebook and maybe a copy of the game for the group, but that's assuming it was ever published. The only certain recompense is a potentially fun game and a warm feeling for helping your fellow man. :)

Because it takes quite a bit of effort to create a single prototype, I'd want your assurance that you'd be able to provide the feedback within a month of receipt. I won't be ready to send any of them out until about 10 days from now.

Anyway, if you're at all interested, please PM me with your actual name and an address I can send the prototype to, along with a current email address I can use to communicate with you.

Also, this might be a good thread to discuss this overall concept: seeking blind playtesters. Does this kind of post seem reasonable? Am I asking too much or too little of the potential playtest groups? Is there something else that you'd have put in the invitation?

I'm working up a playtest form that I'll be using for this specific blind playtest, and will put it somewhere public for comments when it's done.

-- Matthew

sedjtroll
sedjtroll's picture
Offline
Joined: 07/21/2008
Seeking "Blind" Playtesters

I think your idea is a fine one, and I don't think you're asking too much of playtesters... indeed, if you are, they don't have to volunteer!

As you know, I'd love to playtest your game, unfortunately I don't have the ability to guarantee a session at any given time, etc :/

If I find anyone who's willing to commit to it then I'll let you know, in the meantime I'll have to pass.

- Seth

setarcos
Offline
Joined: 07/31/2008
Seeking "Blind" Playtesters

FL!

You went past 1024 posts! And the site's still here! WHOOPEE!!!
(We weren't *seriously* worried that the site would crash if someone did that many posts were we? I remember people joking about it when you went past a 1000. You are the one who went past a decimal thousand posts recently, aren’t you?)

Anyway, congrats!

Regards,

Leland

FastLearner
Offline
Joined: 12/31/1969
Seeking "Blind" Playtesters

Lol, indeed, we survived! Thanks! :)

(And no, there was never any real concern that it might be a problem.)

-- Matthew

Zzzzz
Zzzzz's picture
Offline
Joined: 06/20/2008
Seeking "Blind" Playtesters

I would love to playtest, but I dont know if i would currently have time within the next month to guarantee what you need.

But I have another posible idea for you, maybe the Albany playtest group(that is currently scheduling another get together) might be willing to give your game a go as part of what they do that day.

Anonymous
Seeking "Blind" Playtesters

I don't think there's anything wrong with seeking blind playtesters in a post like this. What you're offering sounds identical to what any of us would be able to offer blind playtest groups. Were I in your shoes I certainly wouldn't be able to offer any kind of financial rewards. The cost of the prototype and shipping would eat up any budget I would have in the first place. I keep telling everyone that the worst part about being a game designer is the vow of poverty. ; )

I think your invitation speaks directly to the rewards that would interest me personally, chance to try a new game, fully created and ready to play prototype, potential credit in the game if it is published. I wouldn't expect a production copy (you can't reward everyone), but I wouldn't say no if a designer insisted!

Heck, I'd even be willing to print and assemble the pieces myself if it would help (I wrote as much in a PM this morning), but that's the creator in me...

GeminiWeb
Offline
Joined: 07/31/2008
Seeking "Blind" Playtesters

By all means ask for playesters!

Let me see ... my eldest son turns 8 in June 2008 (currenlty 4), my wife is compiling a list of things that need to be done before our 3rd child is born in November and Oz is probably more than you were planning on paying for shipping ...

Looks like I might have to wait and buy it in the stores like everyone else ...

Bets of luck!

setarcos
Offline
Joined: 07/31/2008
Seeking "Blind" Playtesters

FL,

You live in Phoenix, and we’ve had people make the drive from AZ just to participate in SoCal Games Day before. (http://www.socalgamesday.com) The next Games Day is on Saturday the 16th of October, if you think it would be worth the trip to get your game play-tested by some real gamers. Attendance is starting to get up into the 80’s and 90’s, so I’m sure there would be some folks there who’d be glad help you out. I’d offer to do it for you, but I don’t think I’m going to make it to the next Games Day.

Anyway, it’s just an idea.

sedjtroll
sedjtroll's picture
Offline
Joined: 07/21/2008
Seeking "Blind" Playtesters


This sounds incredible, and though I'll be in that area the weekend before, and I've got a really big exam the weekend after, I may really consider going to it.

Thanks for the heads up. Does anyone on these boards want to plan something around this?

- Seth

FastLearner
Offline
Joined: 12/31/1969
Seeking "Blind" Playtesters

My friend Bobby Warren makes it out to SoCal Games Day fairly often, and I think my friend Jason Sato is headed out this time.

I don't think I'll be able to make it this time, but next time will know that I can meet you out there and will make a point to attend!

-- Matthew

setarcos
Offline
Joined: 07/31/2008
Seeking "Blind" Playtesters

Guys,

I don’t know what the protocols are for this sort of thing, but I hope Seth Jaffe and Dave Arnott won’t mind if I share the last few posts from the SoCalGamesDay message board concerning my idea to testplay some of our design ideas at their events.

Anyway, here they are...

************************************************************

Seth Jaffee wrote:

Hi, I'm thinking about going to this SoCal Games Day because I heard it was pretty cool and I'd like to get a chance to play some games I never get a chance to around here.

In addition, I spend some of my free time working on developing board games of my own. Is the SoCal Games Day an appropriate venue for testing out one or more of these games? Would any of you be interested in playing a routeplanning pickup/deliver board game about the Three Musketeers running around Paris doing missions for the King? This game has been through several versions and has gotten better and better each time, just need to keep playtesting.

Thanks, and maybe I'll see you in 2 weeks,

- Seth

*************************************************************

Dave Arnott wrote:

Hey, Seth,

We've never really had any official policy about prototypes. Sorta...

Just understand... SoCal Games Day is not a con and it only lasts one day, so time – and more importantly - table space can be very precious. A prototype is a game, and games are what our event is about, so as long as you treat your prototype like the game that it is (or wants to be :-))... and NOT like, say, an obligation, or an entitlement, etc... I say bring 'em!

If you have a prototype you wanna try out, just ask people if they wanna play, like you would any other game, that's all. Don't "own" a table for several sessions or take a businesslike tack in semi-forcing people to play. And if you want to solicit comments, etc. from them afterwards, make sure you tell them that in advance, so they know what they're getting into.

This is pretty basic stuff, actually.

And please understand that many people are not gonna wanna play prototypes.

And along those lines...

*** TO EVERYONE ELSE: ***

Many people enjoy playing prototypes, but for those who don't (or are slightly wary), Games Day is about having FUN! If you don't want to play someone's prototype, JUST SAY NO... but politely, please... budding game designers may be fragile :)

Does that answer your question? :-)

-Dave, who never in a million years thought we might get TWO people coming from Arizona

*************************************************************

Dave,

Absolutamente to everything you’ve said. In fact it all should go without having to be mentioned. (But it was a good idea for you to state it officially just in case.)

What I would do if I had a game to testplay at GamesDay (and what I urge other would be designers who want to playtest their games there to do) is label the box as a prototype, put a few copies of a survey to be filled out after playing the game in the box along with an envelope for completed forms, and then just put the game along the wall with all the other games and let people decide for themselves if they want to play it while you go about enjoying GamesDay as usual (by playing *successful* designer’s games).

Being on hand (in the room somewhere) to answer questions if the testplayers really get stuck is alright, but if you sit at the table to teach/demo the game to everyone then you’re not finding out if you’ve written the rules clearly enough to be understood by whoever might pick up your game. (And understandable instructions are *somewhat* important as a game design consideration, after all.) Also, if you’ve done any work on the box cover design, you’ll want to refrain from pitching your game to much in order to see if you’ve succeeded in coming up with something that appeals to anyone who sees or picks up the box. (And you’ll also avoid annoying folks who just don’t like being solicited while their trying to have a good time.)

Anyway, I thought I should throw in my two cents worth since I’m the one who presumed to recommend to my friends at Board Game Designer’s Forum that they look into the possibility of testplaying their game designs at SoCalGamesDay, if they’re in the area or in range that is. (Check them out at www.bgdf.com, by the way. I know, what a shameless plug...) As far as I’m concerned, if we’re ever going to reach the general public with These Games Of Ours, it will only be with quality designs. And I just figured that you guys are the exact group that would know what a good game is (or isn’t).

Thanks for being open to the idea, with reasonable provisions of course.

And good gaming as always,

Leland

Syndicate content


forum | by Dr. Radut