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Game components....

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Zzzzz
Zzzzz's picture
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Joined: 06/20/2008

We often have many posts that talk about "does anyone know where to find this, that or the other component".

So I was wondering, if people could comment on the following questions:

1) What game component do you use the most (dice, hexes, spinners, pawns, chips, etc...)?

2) What game component is the hardest to find? (for example, various sized wooden/chipboard hexes, think there is a post very week on hexes ;) )

3) What game component(s) do you feel are overly expensive, so you dont buy/use them? ( for example(not a good one), playing cards )

4) What would be your ideal game component "grab bag"?

Anonymous
Game components....

The one piece that is overly expensive is the custom one. I love the tasty bits aspect of gaming, so most often there is a cool little piece (boats, soldiers, buildings) that I can't canabolize out of another game but goes along with my theme. And since I dislike paper counters as substitutes (yes, I use them in playtesting but once I get to prototype I want a "nice copy") I end up molding many of them (rather poorly mind you) outta clay and such. It's sad really...

GeminiWeb
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Joined: 07/31/2008
Game components....

Well, my answers are a bit limited given my relatively new taking up of boardgame design as a hobby ...

Quote:
1) What game component do you use the most (dice, hexes, spinners, pawns, chips, etc...)?

- Cards (business-sized or standard)
- board (sized to vary ... based on a number of A4 sheets?)
- generic tokens / chips

Quote:
2) What game component is the hardest to find? (for example, various sized wooden/chipboard hexes, think there is a post very week on hexes ;) )

Those that require an ounce of personal handyman skills ...

There's also all those components with references to American stores that aren't in Australia (or has been warped so they don';t stock the same stuff).

I suspect one day I'll want to do a wooden hexes game and I can see lack of parts being a major deterrant ...

Quote:
3) What game component(s) do you feel are overly expensive, so you dont buy/use them? ( for example(not a good one), playing cards )

Not sure yet ...

Quote:
4) What would be your ideal game component "grab bag"?

Various tokens/counters ... maybe some dice (although yet to use them in a design) ... A4 perforated business card templates (possibly with sleeve holders) ...

Anonymous
Re: Game components....

Zzzzz wrote:
4) What would be your ideal game component "grab bag"?

I just wanted to adress this one... For early development about the only things i want are:

4 or 5 36 packs of 12mm d6s in different colors
A Go board (preferrably a vinyl mat)
A 1" or 3/4" hex board (again, preferrably a vinyl matt)

I have found that you can use d6s for pretty much anything in a pinch: Randomizers, counters, pawns, blocks for making pretty architectural structures. A Go board is great since it is a 18x18 square grid, and the 3/4" hex grid makes for anywhere between 10x10 to about 20x20 hexes.

I guess i might consider including some 3x5 index cards and a pen... If i wanted to do cards...

Thomas

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