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Go for the macaroni...

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Anonymous

Looking for cheap game parts?

Then head to your local shopping mall and get some bags of macaroni. It comes in all shapes and sizes and when you've spraypainted it, you've got yourself some nice looking, almost plastic and practically indestructible game parts.

And, hey, when you get hungry playtesting, you'll know what to do... :mrgreen:

hpox
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Joined: 12/31/1969
Re: Go for the macaroni...

Joost wrote:

And, hey, when you get hungry playtesting, you'll know what to do... :mrgreen:

Make a beautiful macaroni collar to win the town's most popular beauty pageant and then exchange the trophy for the old man's shovel to harvest delicious fruits?

Anonymous
Go for the macaroni...

Quote:
Make a beautiful macaroni collar to win the town's most popular beauty pageant and then exchange the trophy for the old man's shovel to harvest delicious fruits?

You've guessed it! You now may hand over the beauty and go to the old man to bring me and the girl some juicy fruits. :mrgreen:

hpox
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Joined: 12/31/1969
Go for the macaroni...

Are you kidding me? Don't have no spare fruits, too hungry!

But seriously, the idea is sound. I know of other official games that use edible components m&m or gummybear. On the other hand, macaroni can be pretty versatile as they are hard and do not melt like chocolate or stick like candy. Also there's a variety of them which could represent different element/unit in the game. I have yet to use them in a prototype but I'll keep that in mind... Anyone think it could be viable as "real" components of a published game?

Check this out from Inner City Design (Chris or XXOOCC on this forum): Gummy War

IngredientX
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Joined: 07/26/2008
Go for the macaroni...

While we're on the subject, here's a GeekList from BGG of games with strange components... some with uncooked pasta, and one with garlic.

Also note the game Pizza Wars. The BGG description...

Quote:
You and up to 7 friends order a pizza with one ingredient per player.

The game consists of rules and a historical background. You supply the pizza, toothpicks (about 10 per player for eating conquered armies) and six sided die (one per player).

Since you eat your opponent's conquered armies, and it is very unlikely that you will eat your own armies, it is suggested you order an ingredient that others hate. This will ensure that others will think twice about attacking you.

Your armies (ingredients) move from land (slice) to land waging war against the opponent's armies. Last man standing wins.

The game is very simple but does come with optional rules to add difficulty, realism, and flavour (sorry).

Also includes rules for Grubb Chess, using a chess board and various hot peppers; Galactic Gluttons, using pizza, dice, paper, plates, and a ruler (Apparently you said between the lands); and Gulf War, with rules sadly omitted because the designers decided that the average gamer could not afford to fill a bathtub with chili con carne.

How far can we take this? :)

hpox
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Joined: 12/31/1969
Go for the macaroni...

Bhwahaha That's great!

Anonymous
Go for the macaroni...

that's nothing. I found a game using peeps (those weird little pink/orange marshmallows). It was a pretty funny game - especially with all those little peeps tempting you to take a bite out of their ranks.

I remember the good 'ol days when we played games in the very lowest grades. We'd always use m'ms. Whenever an addition problem in the game became too tough, we "subtracted" a few m'ms to make life easier.

On a serious note, I would not recommend designing resource oriented games based on foods. Especially good foods. If people can argue about about how many little plastic men should be taken off of a cardboard coaster, goodness knows what would happen if you tried to play a pizza game after an all day gameathon with nothing but water.

- Silverdragon0 :)

Anonymous
Go for the macaroni...

better than M and M's ... I kept eating all my recources :-P

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