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Production help for large game.

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Patriarch
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Joined: 12/31/1969

I'm in big need of some production help. I'm getting close to finaly being ready to set my game into production, and would like some links to some some production companies that you have had good experiences with, and if possible an estemate on production cost. The game will include:

- 25 plastic figures. 5 types (a, b, c, d and e). Each type in 5 different colors. Each model around 2*2cm. To cut expenses the 5 types could be reduced to one type, in each color.

- Color game board of solid quality (think eaglegames). approx ½m*1m

- 4 A4 sized boards for each player. Could be just thick cardboard.

- 180 cards, color. 5 different types, with different artwork and text. Standard size, print on both sizes.

- 150 coin sized counters, printed on both sides. More or less all with different artwork.

- 1 large arrow counter, 2*1cm

- Box with artwork.

- 150 Plastic gold coins. 3 different values.

- 4 small pouches (cloth, leather or whatever).

- 5 specially designed d6 (like attack, or memoir44). If this is too expenssive, then normal d6 will do.

- Rulebook - preferably in color, and with many images.

Thanks for reading through this, and maybe taking your time to reply. We are aiming at 1500-5000 copies in the first run - depending on cost. We hope to keep our investment no bigger than $31.000 - is that realistic?

Thanks

jkopena
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Joined: 12/31/1969
Production help for large game.

You've completely blown my mind---I have to assume the production cost per set is going to be astronomical.

To be slightly more helpful, I think the figures alone are going to either run $5--7US for a short run (< 3k), or require a big up front investment (e.g. $10K for molds) for a large, injection molded run (>5k).

jwarrend
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Joined: 08/03/2008
Re: Production help for large game.

Patriarch wrote:
I'm in big need of some production help. I'm getting close to finaly being ready to set my game into production, and would like some links to some some production companies that you have had good experiences with, and if possible an estemate on production cost.

There are some companies listed under Web Resources -> Professional Services. I strongly recommend you contact them directly; any estimates on cost that someone here could give would be just an estimate. There are so many variables in getting a game printed that it's best to give your exact specs to a company and get a quote from them.

Quote:

- Color game board of solid quality (think eaglegames). approx ½m*1m
- 4 A4 sized boards for each player. Could be just thick cardboard.

Setting aside cost concerns for a moment, this seems to present a table-space concern. If all 5 players have 4 boards each, plus the game board, there's not a table in the world big enough to hold all that. Even if the game is great, you'll lose some sales if its impractical to play it.

Quote:

Thanks for reading through this, and maybe taking your time to reply. We are aiming at 1500-5000 copies in the first run - depending on cost. We hope to keep our investment no bigger than $31.000 - is that realistic?

I'm not sure, but another factor you have to keep in mind is the per game cost. A general consideration is that to sell your game in a store, you have to sell it to a distributor, who buys it for perhaps 40% of the retail price. That means that to make money off the game, your production costs have to be considerably less than that per game (and keep in mind that there are other costs -- eg, shipping -- than just the production). If your production cost per game is high, your retail price will be high, and you have to be sure that there's enough demand for your game that it will sell at the price you're setting.

And, of course, that you can sell through your inventory in a reasonable time frame. It's my understanding that a game that sells 2000 copies is a great success. For a big, expensive game like yours, I suspect that number may be even lower. I would caution you against ordering 5000 copies unless you have several thousand preorders already in hand.

Hope this helps. Good luck with your game!

-Jeff

Dralius
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Joined: 07/26/2008
Production help for large game.

All I can suggest is you get at least 3 quotes before settling on a company to do your work. If you can, have your artwork ready ahead of time. As for custom dice try http://www.koplowgames.com/

I noticed you have no link to your web site. If you don’t have one get one, they are cheap and a great way for people to find out about your product. Good luck and remember you need to start marketing the game at least 3 to 6 month before its release so you can build up some momentum behind it. A good free way to do this is the press release forum at board game geek. Don’t forget to save some of that 31,000 for advertising.

Patriarch
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Joined: 12/31/1969
Production help for large game.

Thanks for the replies. I have seen the companies which can be found under resources, but its quite a jungle - and maybe some of you had done business with some of them.

Are there any companies who act as middle men, who take care of all the management of getting the whole thing made, and packed?

The questions in my original post still stand should someone have something to add. :)

And thanks for the advice on website and marketing. As soon as we know if we are going to do this we will get on to all that.

boardgamegeezer
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Joined: 12/31/1969
Long wait

If your emailing Grand prix international prepare for a long wait for estimate
I still have no reply after they emailed me two weeks ago.

So much for the Christmas market this year.
I emailed mjs creations now instead.
BGG

braincog
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Joined: 12/31/1969
Re: Production help for large game.

Patriarch wrote:
We are aiming at 1500-5000 copies in the first run - depending on cost. We hope to keep our investment no bigger than $31.000 - is that realistic?

I think you will have a very hard time getting even 1,500 copies of this game made for $31K. 5,000 would be near impossible. I recently submitted a request for quotation to about a dozen manufacturers and based on their quotes for my game (which had WAY fewer components and no special plastic ones), you will almost certainly need to make changes either to your specs or to your budget.

My advice is to be sure you have a very, very detailed request for quotation (with sizes, component numbers, suggested card stocks, etc.) before you submit your requests. Even include pictures of each type of component. Ideally, put it on a website so you can have each manufacturer view it there rather than filling out a bunch of separate bid request forms.

Also, yes, there are a few companies that do game design (artwork), manufacturing, order fulfillment, and sales representation, or some subset of these. I recall having seen (and even posted) some remarks about these companies, so search around a bit more on this forum, and you'll get more about these compnaies than what is just in the Web Resources section.

Good luck,
Bill

Patriarch
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Joined: 12/31/1969
Production help for large game.

Right - I'm going to contact varrious companies and ask for quotes. Not too confident now though - I guess its more expenssive than I figured. :)

Hegemon
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Joined: 12/31/1969
Production help for large game.

Quote:
I'm going to contact varrious companies and ask for quotes.

I gather from your use of the metric system and references to "A4" sizes that you're not in the USA. I could run some of your specs past my printers and vendors to generate some numbers - but would you even consider printng to standard American sizes (i.e. 8.5" x 11" rulebooks) and having it shipped back to where you are?

Patriarch
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Joined: 12/31/1969
Production help for large game.

Yes sure.. the sizes arent really that important as long as they are close. Most things can be changed to fit custom sizes... so by all means give it a go :)

Thanks

Hegemon
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Joined: 12/31/1969
Production help for large game.

Patriarch wrote:
Yes sure.. the sizes arent really that important as long as they are close. Most things can be changed to fit custom sizes... so by all means give it a go :)

Thanks

OK, well you'd best add your e-mail address to your profile as the printers will be wanting to ask you a lot of follow-up questions to accurately price your parts. For example, how many pages is your rulesbook, how many of those are in color, what type and quality of paper are you thinking of printing it on, and so on?

Patriarch
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Joined: 12/31/1969
Production help for large game.

Thanks... my email is:

csm[at]email.dk

Dont want to add it to my profile since its a spam invite :)

Patriarch
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Joined: 12/31/1969
Production help for large game.

Hi again... here I am, with my bi-monthly "I got to have my game done". Its comes in waves. I really feel strongly about it, and then when I see costs start going up and I can't find my way around all the cmponent manufacturers I loose momentum. Well - now I'm at it again.

I have been looking at prices for the cards alone. And boy oh boy will that be expenssive. Each game will contain about 4 decks of cards (deack=54 cards) and that alone is enough to take half my budget as far as I can tell. Then on top of that comes all the other components... jesus!

@Hegemon. Sorry for not getting back to you. We had a computer failure which had all our specs, and by the time we had it fixed I began to get cold feet about this whole insane operation :D

Anyway - anyone feel free to comment :)

Shellhead
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Joined: 12/31/1969
Production help for large game.

Have you considered using a smaller card to save some money? Fantasy Flight uses a really small card in its component-intensive Arkham Horror game... those cards might be 1.5 x 2.5". It would also allow you to potentially use a smaller box, which would save more money in terms of production costs.

clearclaw
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Joined: 07/21/2008
Production help for large game.

Methinks the real summary is: Find a publisher willing to handle all the sales, warehousing, production and art worries, as well as the liabilities that come with them.

Patriarch
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Joined: 12/31/1969
Production help for large game.

Shellhead: Yeah, more or less all sizes are completely random. I would easily be able to use other sizes to minimize costs.

Clearclaw... a publisher, yeah. That just seems extremely unlikely. My impression is that very few publishers really consider outside products. Someone like eaglegames or fantasyflight seldomely, if ever anymore take on outside games. My impression is many things are handled in-house - including design.

Anyway releasing it in ones own name is part of the dream I guess. But going with a publisher would be great if possible.

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