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Cutting the Cost of Producing a Card Game?

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Anonymous

I have a card game that I am nearly done with and that I want to send to publishers. The game consists of approx 120 cards. The design of the game is such that the game can be produced as two identical 60 card decks in a single tuck box.

My question is this: Is it really much cheaper for a publisher to produce a game by having a double run of 60 card decks printed and then putting two decks in each box to comprise the game? Should I be touting this design as a cost savings when talking up the game with potential publishers? Considering that a big part of the cost is the set-up, I can't imagine that only using half the plates and set-up time would result in little or no $$ savings.

Thanks!

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Re: Cutting the Cost of Producing a Card Game?

SiskNY wrote:
I have a card game that I am nearly done with and that I want to send to publishers. The game consists of approx 120 cards. The design of the game is such that the game can be produced as two identical 60 card decks in a single tuck box.

My question is this: Is it really much cheaper for a publisher to produce a game by having a double run of 60 card decks printed and then putting two decks in each box to comprise the game? Should I be touting this design as a cost savings when talking up the game with potential publishers? Considering that a big part of the cost is the set-up, I can't imagine that only using half the plates and set-up time would result in little or no $$ savings.

Thanks!

Well, I am by no means an expert, but here is my common sense take on the issue: I don't believe you will save any costs on setup, what you *do* do however is cut the minimum # of games produced technically in half. For example, if a printer requires a 5000 minimum print run, if you use two identical decks you have reduced their minimum down to 2500. It doesn't really save the publisher that much, but when compared to a game that requires a single 120 unique card deck, it lessens their out of pocket expense.

Hope this makes sense; and again, take this with a grain of salt.

-Darke

Anonymous
Cutting the Cost of Producing a Card Game?

Thanks for the reply!

Darkehorse wrote:
...what you *do* do however is cut the minimum # of games produced technically in half. For example, if a printer requires a 5000 minimum print run, if you use two identical decks you have reduced their minimum down to 2500.

That's how I was looking at it. The economics of scale have to be a factor since the publisher could either do half the minimum run offered by a printer, or buy twice the units normally needed--all with less set-up and plate costs.

I just wasn't sure that it would be a selling point when approaching a publisher with my game.

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