One thing that I love about boardgamegeek is the ratings system. Everyone rates the games they have played and the system spits out an average rating. The rating system is purely subjective - everyone assigns 1 number to a game based on how they feel about it. However,when a game accumulates several ratings - it will give a fairly close approximation to the quality of the game.
Because I love to categorize and analyze things, I thought I would try to come up with a formula for rating a board game that would be a little more objective by splitting up the various parts of a game and rating each one. Yes, the rating will still be subjective, but it forces you to give a game ratings based on its merits and not just your personal feelings.
This is what I have come up with so far. There are 12 categories, each given a point value (the more closely the game matches the description of each category, the higher the score you should give it).
Fun Factor (20 pts) - The game invokes a sense of fun, excitement that leaves players satisfied with the experience.
Components (10 pts)- The components are of high quality, durable, and tie in well with the theme.
Accessibility (10 pts) - The game is easy to teach, learn and is accepted by non-gamers and gamers alike.
Variability (10 pts) - The gameplay contains a lot of variety that will keep the game play feeling new and fresh after several sessions.
Balance (10 pts) - There is not one sure-fire strategy that works all of the time. A player must take different approaches each game based on their opponents or in-game circumstances.
Control (10 pts) - Players have an adequate number of decisions to make so that they feel like they are playing the game, and not the game playing them.
Rule Set (5 pts) - The rules are well-written, easy to understand, and lack contradictions
Scalability (5 pts) - The game scales well for all number of players that the game permits.
Time/Quality Ratio (5 pts) - For the amount of time that you put into the game, the game is worth playing (includes set-up time).
Challenge (5 pts) - The game generally awards the players with the most skill to win a majority of the time.
Level Playing Field (5 pts) - Each player must start the game relatively at the same strength, and feel like they always have a chance to impact the game even if they fall behind early on.
Efficiency (5 pts) - The game design is clean, only as complex as it needs to be, and everything in the game feels like it should be included and doesn't feel extraneous.
The points add up to 100. To get a score based on a 1-10 scale like BGG, just divide by 10. For ease of rating categories with 10 and 20 pt scales - rate on a 5 pt scale and apply a multiplier (Example, a rating of 4.5 in fun factor would equate to 18 pts out of 20).
So, I would like to hear any comments on my methodology, the categories, or my definitions. I know it is not perfect, and I am not completely happy with it, so let me know if you have any suggestions on how to make it better.
Thanks,
Mark