Today we look at the effects of seat order. As many of you probably know better than I do, seat order can be a major factor in the outcome of the game.
I personally have never heard the term "Seat order effect", I guess I should catch up on my lingo. The seat order effect is basically a factor in some games that relies on where a player is sitting (usually it effects the player on your left or right).
One game that comes to my mind with the seat order problem is Drakon. Why? A quick explanation: In Drakon you try to be the first person to get 5 coins, which takes careful tile placement. Some of these tiles allow you to steal coins from other players. When you are allowed to steal a coin the space either has a hand pointing to the right or left. Whoever is sitting in the direction of the arrow is who you steal from. So if I'm sitting next to a guy with three steal a coin tiles in a row I'm going to lose all of my hard earned coins.
Not really a great explanation, but a good enough one to get you started. So anyway, what are some other effects of seat order (Puerto Rico...cough...cough)? How can they be prevented? Are you protected from the seat order effect? How about your car? Okay I'm running out of things to say, so go ahead and outsmart me with your intelligent posts.
The game Evo has as it's rule set that the player whose dinosaur (btw, just a quick explanation of the game, you have to bid on traits to evolve your dinosaur which gives certain advantages in getting more dinos and keeping the changing weather from killing them off) has the longest tail goes first.
So while there is a turn order "problem", it is fixable because if you don't like going last, you can make an attempt at using your own victory points to bid on the tail to go first.
I think it makes for an interesting decision on where to put one's priorities, and wieghing whether or not your order is that important to you or not depending on the circumstances. (granted in this game when tied you roll the dice, higher wins, which isn't so great)
I think games have to either have a reason for why the turn(s) go in the order that they do, or mitigate certain positions being better then others through the rules because being penalized for simply sitting around a table isn't good.