I have been working on a board game for a while, and personally, i think the game works well enough, though that probably isn't the case.I call it Gemz for now, since it fits woth the overall theme of the game, and I just want to know what most people think of the basic idea:
You are a nameless knight or wizard (depending on which token you choose to play with) on a mystical island trying to take as much gems from the tower they are stored in as possible
-The goal, as you would imagine, is to get more gems than the other player. the player with the most gems out of 25 at the end of the game wins, which usually revolves around playing the game until there are no more gems left to take.
-Moving is done woth a d6, like most other board games
Now the main innovation (in my opinion) of this game are the minions.
-Each player has a minion that they play BEFORE they play the other token on the other side of the board (i'll put it that way because on the actual board I made, its hard to explain the shape of the board unless you've actually seen the board) collecting cards known as 'Blessings' and 'Curses'.
-Like you probably would've guessed, Blessings help your 'master' token move and gather gems faster, while Curses do the exact opposate, hindering your 'master's progress
so, what do you think? are there things I should improve, change, replace, or remove altogether?
its out of 25, gems, actually...
most board games don't use d6 for movement? as in they they use something other than a six-sided die? the only games i can think off the top of my head use d6's (mabye its just me)
the minions pretty much do just that... the never interact with the masters or anything, they just enter a loop and land on blessing, curse or empty spaces.
i guess i'll try to explain the board:
the board is 4 sheets of blank paper (11 inches x 8.5 inches per sheet).
if you look at it on the vertical side, the master tokens start on the bottom-left and top-right sides of the board. the tower where the gems are is located in the middle of the board. between the starting point and the tower for each master is 22 3.5cm spaces the players have to move across (in a zig-zag kind of shape). now, the minions have separate 16-space areas located just beside where the masters are.
so in conclusion, you can say that each token occupies one sheet of paper, and are placed in an X style placement.
i really hope this helps understand the game better.