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To busy a board?

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terrangray
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Joined: 01/31/2015
Draft board 1

I am in the beginning stages of a property management game. I've got some of my ideas for how I want to be played, fleshed out. Now, I'm trying to turn those ideas in to an actual game. My first hurdle, is as I was drawing up the board to see about putting my ideas in to practice my board seems too busy.
The idea is that there will be plots of land that you can buy in the city and you can develop them in to various things. But, if you get 2 above and 2 below, then this will create a city "block" and allows you to create bigger things. But as the attached image shows, when I started to graph it out. It looks, like the board will be super crowded and hard to make out. Maybe I'm just being picky. Maybe just making the spaces all bigger would solve the idea?. Or maybe that would just make it worse?. Maybe there is some design idea that could help pull it together. Or, maybe I'm just creating a big ole mess that shouldn't see the light of day. Any ideas would help

wombat929
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Joined: 04/17/2015
make city planning part of the game

I saw this in another game (on KS I think) but I can't find it now. That game had 'plans' for game items you'd buy, that were arrangements of little cubes, and then you build them on the common board by taking up space in the shape of those cubes.

Looking at your game seemed like a similar possibility -- what if the game was just a grid, and it was through play that it got divided up? This would eliminate a lot of the lines and subdivisions you're drawing, and have them appear through play instead.

debiant
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Joined: 05/03/2015
My initial instinct is that

My initial instinct is that all plots shouldn't necessarily be the same shape. I've seen a lot of city building games and they all do things in very regimented squares just how a city planner would build things in hindsight. What I'd like to see is a city built in a more organic way.

I'm thinking about Expedition: Northwest Passage and it's use of 2x1 and 1x1 tiles. The flow of water in it forces players to often make less than perfect configurations for the sake of making something that works. It would make city blocks more natural than just: you control three plots of land.

Good luck with it. I look forward to seeing your progress.

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