Hi all...
I started designing a game a few months ago, as the develop process advanced I found my self stuck with a game that feels similar to an already exist game out there in the market but it has different rules.
To go into details, the game I'm talking about is Diamant (or Incan Gold). my game feels the same but has different mechanics...
In my game the players play a group of halflings trying to sneak into a dragons cave, each turn the players turning a card that has two numbers: how much the players will advance in the cave and how much the dragons are closed to awake. each three spaces of the cave there is a treasure the players gets. after each card turn the players get's a decision to continue play or leave, if the player leaves then he score for his treasure. if the dragons awaken then the players in the cave loses all the treasure they stocked.
so what do you say, too similar?
and what happens if you finds yourself designing a game and then getting closer to an existing game??
Well that's ok... just wanted to hear other peoples opinions and experiences. I changed the gameplay, and I think it's now better but it may still have some diamant shadow since the main principle of the game is "push your luck".
BTW does any of you have some suggestions what to change in the game so it wont feel like diamant? I mean there are many "push your luck" games out there but I guess they feel different... when does a game become too similar to another one?