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Documenting game design flaws

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larienna
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Years ago I was wondering what else I could do with my game design skills. Reviewing commercial games was an idea, but another one just came in tonight. One of the reasons I started to design board games is because I could easily see flaws in games. I also know that game design is about experience. Seeing practical problems and solutions can make you a better designer.

So I was thinking, why not making a kind of blog where I document game flaws. It could be a game or a mechanic. It could be commercial games or prototypes I tested. I could be video games or board games.

The idea would be to explain the problem, try to demonstrate why it's a problem. Explains situation when to use or no use those mechanics. Give alternate solutions or variations. It would be similar to some design articles I wrote years ago but focused on flaws.

Do you think that could be useful?

questccg
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Anything and everything is USEFUL...

To someone! So while not everyone will find the content RELEVANT (or of use). There is always someone OUT-THERE who wants to read more about YOUR thoughts and what YOU have to share.

Try it out slowly... Don't post TL;DR posts try to keep it short, like PRESENT the topic... And then see what people's reaction is. Continue the dialog and maybe share more details as the blog evolves.

Don't say everything in the OP.

Let people digest and consume the OP (for the Blog) and see what kind of responses that you get. I may (or may not) comment even if I read 90% of everything that comes up on BGDF.com ... But I'm sure some of our other members might want to read some of your nuggets of wisdom.

Like I said, there is always an "AUDIENCE". You just need to be patient for the right people to take interest and start a dialog between your blog and their interest.

Cheers!

larienna
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Well one thing I learned with

Well one thing I learned with the pandemic is that it's hard to convince somebody of anything especially when they think the opposite. So from one point of view, by doing such game design flaw analysis, I am indirectly trying to convince people that there is a flaw, which might not be apparent to others. Some might even not consider it as a flaw.

So as people said on BGG, there could be a lot of objections to what I consider a flaw. Some might even consider it a feature and part of the design goals. It's frustrating, because I always find it rewarding to share experience and knowledge, but people might not be willing to receive it.

So I guess applying my experience and knowledge seems more productive than trying to convince people to learn from my experience and knowledge. If I complete something meaningful (like a game), at least I'll have the proof that my theory works.

X3M
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larienna wrote:Well one thing

larienna wrote:
Well one thing I learned with the pandemic is that it's hard to convince somebody of anything especially when they think the opposite.

I learned from the past few years. That this can go both ways.
Then again. Simply sharing your viewpoint without trying to convince might give better results. Simply explaining why you think something is the way it is or not is. And leave it to the listeners what they do with the information.

Who knows. Perhaps you both come to a third conclusion that you would not be expecting.

larienna wrote:

So as people said on BGG, there could be a lot of objections to what I consider a flaw. Some might even consider it a feature and part of the design goals. It's frustrating, because I always find it rewarding to share experience and knowledge, but people might not be willing to receive it.
99%, trust me.

larienna wrote:
So I guess applying my experience and knowledge seems more productive than trying to convince people to learn from my experience and knowledge. If I complete something meaningful (like a game), at least I'll have the proof that my theory works.
I remember that I once had a situation that it proofed me to be wrong. Better to make the proof and test it first. Then share it with others.

lewpuls
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No matter what you do, how

No matter what you do, how strong your "proof" is, lots will disagree with you. As long as you've done what you believe to be your best to explain, you can't do more.

The only way to avoid disagreement is to not do anything.

Believe me, I speak from long experience.

Lew Pulsipher

lewpuls
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See my just-posted blog,

See my just-posted blog, larienna, for a longer version of my comment.

larienna
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Ok thanks.

Ok thanks.

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