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Does this game exist?

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baron shaolin
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Joined: 04/10/2010

Hi,

I am thinking about designing a board game, and I would like to scout what's already out there.

I basically want to incorporate these elements in my game:

1) players fight a common adversary or each other. The common enemy's action are randomized and he "moves " about the board the same way as players.
2) it's a conquest/resources hex type game.
3) the hex map itself is randomly generated at the beginning of each game.
4) The movement phase/attack phase is secret and simultaneous.
5) events cards are drawn and alter the course of the game.
6) players can trade with each other.

I am basically trying to mix elements from different board games that I like, playing against the board(Arkham horor)
secret and simultaneous attack/movement phase( diplomacy), randomly generated hex map and resource trading( catan)

Is there any game that incorporates at least several of these aspects?
I have some problems concerning game mechanics and some rules, and I'd like to see how those published designers solved them.

sincerely,

truekid games
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Joined: 10/29/2008
sounds somewhat like

sounds somewhat like runewars?: http://boardgamegeek.com/boardgame/59294/runewars
there are probably several other games in that genre (twilight imperium, galactic emperor... sort of) that have some heavy conceptual overlap too, but there's certainly a lot of wiggle room there.

baron shaolin
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Joined: 04/10/2010
Playing against the board

Hi,
thx for the answer, I'll go and download the rulebook(40 pages!) form the publisher website.
However, according to the description, players battle each other.
Any other games where they can battle the board AND/OR each other?

pelle
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Joined: 08/11/2008
baron shaolin wrote: However,

baron shaolin wrote:

However, according to the description, players battle each other.
Any other games where they can battle the board AND/OR each other?

I played Wizard's Quest (A-H 1979) for the first time a few days ago. It has players fighting each other AND orcs that spawn randomly and attack following hardcoded rules. There is also a dragon and a wizard moving about the map that has various effects on gameplay (and that can be attacked by players).

truekid games
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Joined: 10/29/2008
RuneBOUND has players

RuneBOUND has players fighting monsters and/or each other, as do a lot of other games, I was just trying to match as many aspects as possible. Also, how about World of Warcraft: The board game?

CloudBuster
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Joined: 04/14/2009
Hey! I had the same idea, but about 20 years ago! :)

As the subject explains, I tried to make something like this work about 20 years ago. I really liked the idea of a random "player" wreaking havok on everyone else's plans. I called him "The Humungous" in reference to Mel Gibson's The Road Warrior.

Anyway, I couldn't make it work right. That's not to say you shouldn't try it, but the problem I ran into was that it turned out to be a pain to have The Humungous complete his moves, wheather or not he was going to attack, whom he was going to attack, etc. I hated him so much that during the first play test I just asked my friends if we could eliminate the Humungous altogether. They wouldn't let me. (I think it's party because they enjoyed how much it tortured me to make his moves. Counterproductive to say the least.) My mechanic relied WAY too much on random die rolls, though. How do you plan to have your NPC's (Non-Player-Character(s)) work? You really have to find a good way to prevent them from being too much like another player at the table. I tried to emulate all the other player's descisions and it was a nightmare. Perhaps there's a much better way to make this work, but to me it was a very clear example of something that seemed very cool on paper turning into something awful when it was implemented.

Regarding your game idea in general: Does it really matter if it's been done before? Are you planning to sell this game? While I understand your reluctance to create something that already exists, I enjoy the journey so much that I think it would be valuable to you to pursue it anyway. It could be that during your prototyping, rules and mechanics creation, etc. you might find that what you end up with is very different than how you originally imagined it to be.

Bottom Line: Do it anyway! :)

I think I've got the rules to my game floating around someplace. If you wanna look at them, I could scan 'em and send 'em to you so you can see what I tried. I called it "Age of War" waaaay before Max Games created their computer game franchise.

Good luck!

-CB-

baron shaolin
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Joined: 04/10/2010
awesome answers

Thanks everyone for your answers!

update on runewars: I went through the rules, many of my ideas are incorporated in the game, however my way of doing things is a little bit simpler.

For the "common enemy" (humongous ;) ) its movements are quite really simple.
one hex tile has 6 sides, a d6 roll would determine its trajectory. once the Humongous lands on a hex tile, he conquers that square( if he's strong enough) I have not thought yet in details about the combat mechanics...

For the secret/simultaneous movement/attack players phase, i have thought of the tried and simple pen and paper!
using coordinates and directions and a simple abbreviation for type of action

ex: B9 A B10 ( the unit on B9 attacks the territory on B10) if it's empty, it conquers it, if there is another unit, they fight...
if two players are allied against another one (if you know diplomacy, this should look familiar)
player 1 : C9 A B10 (the attacking player)
player 2 : B9 S C9 A B10 (the supporting player)
B10 where the other player/humongous is...

I imagined 3 types of military land units S M L (small, medium, large)
players can upgrade their units from S to M to L buy buying upgrades
etc...

basically my common enemy can be seen as a plague spreading across the board, it will spawn from the center of the board from a special hex tile, and randomly go around...
You guyz have mentioned many games, I'll go and try to see if I can download their rulebooks.

I have no ambition of having this game published( at least not yet) I just want to play a game I like...
cheers,

PS: CB I'd be honored to look at your rules...
baron_shaolin at hotmail dot com

CloudBuster
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Joined: 04/14/2009
Ha! Wow! :) Okay....

Really?

The last time I looked at 'em I bored myself so much that I put 'em back in their box! I'll see if I can dig 'em up for you!
It seems like your plague idea might work, too. Very simple....he just moves one hex at a time in a random direction and takes a tile if nobody's there...that could work.

I wonder if he gets stronger for every tile he takes...or perhaps every two tiles he takes? This would make the other players gang up against him and they'd need to cooperate with each other. At least for the time being.... Is it possible for the players to eliminate the plague? (for lack of a better word). Perhaps it could be to certain player's advantage to help the plague along in certain situations? I can see how that would be very interesting indeed.
-CB-

baron shaolin
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Joined: 04/10/2010
Hi CB, Yes of course players

Hi CB,

Yes of course players can fight the plague, the same way as they battle each other...
Yes again, the plague gets stronger after each turn, it can spawn in two or more directions or upgrade its strength.

I thought of an incentive for someone to try and eliminate all the other players: If one player succeeds in destroying all the other players he is declared victorious, he becomes an ally of the plague, a vassal.
Each player should weigh in the benefits of keeping an alliance with the rest of the table or betraying to have a solo victory...

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