It's been bugging me for a while now... I picture an elegant style of play that allows players to perform an equation to score points. The amount of points is determined by the equation itself.

The problem I am having is **"HOW TO"** making these "functional operations" work!

Some of my thoughts are like this:

Subtraction is sort of "useless", nobody wants to LOSE points or create a Negative outcome!

Multiplication is so "powerful", everyone would use multiplications such that the equations have very high valued outcomes.

Addition is your "in-the-middle", reliable operator most people would use along with the Multiplication operator to build higher scoring results other than from mere additions only!

Then there are other issues, like having operators "around" the cards like in each position: Top, Bottom, Left, and Right. And allowing OPPONENTS to "turn" cards to various positions as a way of manipulating the scoring under the right circumstances.

Lots of "dis-joint" ideas that all seem like cool "mechanics" but nothing that is complete and WORKS "together"...! And is not too convoluted either... Something simple and elegant!

Feedback/comments/ideas/question don't hesitate to reply.

Cheers.

Instead of scoring some high points, maybe it could be the player closest to zero (0) is declared the winner.

If there is a tie, those players go a 2nd round and the winner is again the closest to zero (0)...

Obviously this means that the absolute value is taken into account in order to determine the winner... More thoughts to come.

Cheers!