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Game-Defining Concepts

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GamesPrecipice
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This month we're examining brilliant mechanics, noteworthy components and revolutionary concepts which are so closely aligned with the identity of their host games.

Earlier this month we looked at a basis to observe game-defining concepts and several examples:

  • Risk Legacy modifies established gaming conventions as the board experiences permanent changes.
  • Hanabi switched the information available to players to act as a primary demand for strategy.
  • The economic simulation provided by the resource market in Power Grid.

http://www.gamesprecipice.com/introduction-to-gdc/

What do you consider to be the best concepts that are so closely associated with one game that they define the player experience?

GamesPrecipice
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Joined: 12/19/2013
The Backgammon Doubling Cube

For many years I was taught and played Backgammon in it's traditional form without the doubling cube.

While it was only introduced to Backgammon in the 1920's, it is a brilliant concept that improved upon a 5000 year old game.

This week we look at one of the game-defining mechanics all game designers should be aware of: The Backgammon Doubling Cube.

Game-defining concepts: The Doubling Cube. http://www.gamesprecipice.com/doublingcube/

The article explores at least five aspects of Backgammon the Doubling Cube has either remedied or enhanced. What are some other ways the doubling cube improves the game of Backgammon?

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