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Living Card Game (LCG)

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questccg
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Form of marketing

larienna wrote:
So you want to create a game where anybody is allowed to expand the game.

^^This :D^^

Of course, I would also develop expansions... But I was trying to figure out how it would be possible to generate MORE scenarios. I remember a guy who had a $500.00 contest and collected ideas. Some people did not like that. So I figured the game should be OPEN when it comes to "expansions".

larienna wrote:
To make a game easily expandable, there is a list of guidelines that should be followed. I don't have a list right now but I know that modularity is indeed important.

I know that's why I said it requires more thinking (aside from the logo and such). Not only rules, but also some designing guidelines.

The idea that some designer could buy the game and then design an expansion for the game. You absolutely need the game to design new expansions... I've tried to think of other ways - it's just not possible. Things like PNP (too much labour) or TGC game (just as costly as buying the game!)

So the easiest thing to do is MARKET the game to designers also.

Note: If you are looking for the XTG logos, click on "Page 1" below and scroll down...

larienna
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My master of magic board game

My master of magic board game idea had a lot of concept in that direction because I wanted the game to make it infinitely expandable without breaking the balance of the game.

Some key elements was:

Non splitting of resources. Instead of distributing resources between various actions, all action had access to all the resources (for example, instead of spliting 8 resources between 3 actions, all 3 actions will use 8 resources.) So there is less accounting to do and it's more a comparative operation.

For the action system, I used a fixed 5 focus system where 3 focus are chosen each turn. A focus would execute a certain list of actions which was variable. So further expansion or modification could add, remove or change actions in a focus. This would allow an infinity of modifications.

But the number of focus is always 5 and players still choses 3. And all actions have access to a complete set of resources.

So there is no difference in game balance to run a focus that has 5 or 500 actions since the nb of actions has no impact on the effectiveness of each individual action.

Hope that makes sense.

questccg
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Some examples of possible expansion...

So one example would be that the game has seven (7) distinct roles. However a expansion could break that rule and have an eight (8) role such as the "Scientist".

Another example would be addition of Planets to the game. Right now there are none. But an expansion may want to use planets and that would expand the "Game Play" area.

The concept of asteroids is in another direction. It would require additional tracking (of resources). Not 100% sure about the end-goal for that scenario idea - YET. But "Mining" could replace Trade starships (and missions) to earn extra quickSilver (qS).

I also am looking at designing both a solitary and co-op scenario. Currently the game has no total co-op scenario. That would add another dimension to the game. Some people enjoy playing co-op... So my first "expansion" would be a solo/co-op scenario. And it MAY introduce a new role such as the "Scientist"... That could be cool, solo/co-op + new role.

I have about three (3) other "expansion" ideas. But the best one by far is the solo/co-op one!

Note: I have also been thinking about adding "resources" to the game. The game already has some via the back of cards (and used in trading). But I was sort of thinking about worker placements and using resources in a more general manner.

This could use cards in a different way (as the resources). So each card has a resource value (1-5 currently) and somehow that could be used... Not sure - but the idea excites me! ;)

schattentanz
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I like the idea :)

The idea is getting a shape :)

Also: Thumbs up for the two logos! They make way more sense right now.

As much as I'm aware, expandable games are by no means an innovation.
May I remember you of Hero Quest?
(Or pretty much each and every roleplaying game on the market.)
You bought the core set and along with it came everything you needed as well as instructions on how to create your own adventures.
Another system has been "Wizard Kings", the fantasy block wargame allowing you to design your Units according to the unit design guidelines.

I really like the idea. Reading about it makes me want to brand my own tabletop skirmish game an XTG, so other gamers (or designers) are inspired to create their own skillsets or scenarios for the game. But honestly, I've got no clue how to explain how everything is balanced (since there is basically no math behind everything .. just guts ..)

Kind regards,
Kai

larienna
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Quote: So one example would

Quote:

So one example would be that the game has seven (7) distinct roles. However a expansion could break that rule and have an eight (8) role such as the "Scientist".

If you do that, you break your game. Because each role is goin to be in average taken less often. You could replace roles, like they did in twilight imperium 3 and their expansions, but not add or remove roles.

For thematics and adventure games like arkham horror, it is much more easier to add stuff or even rules to the game due to the flexibility of the structure and the large amount of story events that could happen.

I think the key is to keep the core simple.

Quote:
As much as I'm aware, expandable games are by no means an innovation.

A huge number of games has expansions. Of course, they might not all be expandable indefinitely.

Zodiak Team
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Lets dumb this down for a

Lets dumb this down for a second.

Are you using the XTG logo as a way to let other designers know it's "ok" to build off of your game without license?

or

Is XTG being used to replace LCG which covers expansions and lets the consumers know that while the game isn't directly collectible (boosters and what not), there will be expansions in which you can buy, making the game semi-collectible and each expansion is made by the same developer.

I just want to make sure because as I'm gettign ready to launch my kickstarter for Henchmen! and Zodiak Legends and I want to know if I'll be putting the XTG logo on it. If the purpose of the logo is to tell other designers it is ok to make their own expansions then I personally will be avoiding the logo and using somethign along the lines of ECG (Expandible/Evolving Card Game),ETG (Expandible, Evolving Tabletop Game) or SCG (Semi-Collectible Card Game).

questccg
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Just a matter of license

schattentanz wrote:
The idea is getting a shape :) ...

I really like the idea. Reading about it makes me want to brand my own tabletop skirmish game an XTG, so other gamers (or designers) are inspired to create their own skill sets or scenarios for the game...

Personally I agree with this aspect of the license. Having others design expansions "opens" up the game and will probably lead to more popularity. It will also probably extend the lifetime (and shelf life) of a game.

Zodiak Team wrote:
...Are you using the XTG logo as a way to let other designers know it's "ok" to build off of your game without license?

or

Is XTG being used to replace LCG which covers expansions and lets the consumers know that while the game isn't directly collectible (boosters and what not), there will be expansions in which you can buy, making the game semi-collectible and each expansion is made by the same developer.

So again since this is a license, I will probably need to consult with a lawyer to have the license properly worded. But I think this boils down to what YOU as a designer grant as rights to the buyer.

By DEFAULT the XTG logo stands to help distinguish between base product and expansion products. It lets consumers know if the game will have expansions in the future or if the game is a one-off type of game (not designed for expansion).

However in the game's license that will need to be one page in each rulebook, the specific license granted by the developer of the game states if derivative works may be designed by other designers...

It will be something simple, like "include clause #4 if you want to grant other designers the capability to design expansions" or "remove clause #4 to be the sole designer and allow no derivative works". Something simple like that.

As of now that is what I see as the easiest route.

#1: Let people know that there will be expansions to this game.
#2: When they buy the product they can read the license to understand if they can create derivative works.

***IMPORTANT NOTICE (You may want to reconsider Daniel)***

Just because you can DESIGN an expansion for the game, doesn't mean we grant you a license on the name of the product. The designer of the base (or original) game still hold copyrights on the name of the game.

Therefore in order to take a expansion and bring it to market, there are several steps that must be followed. This is the "rules" that I am talking about. And they will have to include things like "if you do design an expansion and submit it for review, our publisher MAY or MAY NOT publish it".

While the license grants the right to DESIGN expansions, it doesn't grant the right to use the copyright name.

So what's the deal?

Basically by setting up the license PRIOR to publishing the game, you are saying: "Yes you can design expansions - but we cannot guarantee we will publish all such expansions." Further more it will state something like: "If you do design an expansion and want it to be sold, we (the designer) can help accelerate the process for publications. By doing so, we can grant you the right to use the game's name."

All this will do is *de-mystify* how designer X goes about getting the right to create a properly licensed product. It will give expansion designer a "road to follow" to accelerate the publishing of an expansion (with your approval).

That's what I'm leaning towards. Information about HOW to get an expansion certified and published.

As of today if you look at other games on the market, you really don't know how to do this. "Cities & Knights" is an example of an expansion that was sold by placing it NEXT to Catan in store shelves (originally).

Anyhow I will post some more on this matter... I need some time to think some more!

Zodiak Team
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Ah well that is a pretty

Ah well that is a pretty solid design. You could build an XTG home site to give a break down of "How To's", keep a documented list of current XTG's and sell DXK's (Designer Expansion Kits) which could include host files, templates, links to google docs, disclaimers, and submission forms.

What I personally would add to this is a grade of some kind so people can visually see on the box where the game falls under XTG 3rd party expansion rules.

Grades could be done by color or symbol. Then assign the grade to particular clauses.

Gold: Free license, Open Market product, You build it you own it

Blue: Submission Based

Red: Closed product, no outside expansions.

questccg
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Great feedback!

Zodiak Team wrote:
...You could build an XTG home site to give a break down of "How To's", keep a documented list of current XTG's and sell DXK's (Designer Expansion Kits) which could include host files, templates, links to google docs, disclaimers, and submission forms.

I want to try to stick away from other notations: the game has two (2) logos, one for the base XTG product (or is a base) and the other is for XTG expansions. We have already one term which can be used interchangeably. It's simply: when you see XTG logo you know this is a modular game or expansion.

Yes I have been considering having a website to host the games that fall under the license for promotional purposes. Sort of "here are games that are expandable by nature." It's a good form of promotion for games and it would be FREE.

Maybe it could eventually expand to have a membership (FREE) for housing (storing) expansion guidelines (hosted files, templates, "guidebooks"). And perhaps have streamlined contact information to refer to the original designer of the game.

Zodiak Team wrote:
What I personally would add to this is a grade of some kind so people can visually see on the box where the game falls under XTG 3rd party expansion rules.

Grades could be done by color or symbol. Then assign the grade to particular clauses.

Gold: Free license, Open Market product, You build it you own it
Blue: Submission Based
Red: Closed product, no outside expansions.

That makes a lot of sense. I need to ponder how this can be achieved. I don't want just to colour the logo, it needs to be more apparent... I'll think about this also.

Right now I am leaning on three OTHER colours:

  1. Green = Free license, Open Market
  2. Yellow = Submission Base
  3. Red = Close product, no outside expansions

***VERY IMPORTANT***

This form of license could also help designers "control" the process of licensing. Instead of granting all rights to expansion to a Publisher, you would be allowed to define YOUR own process for submission and contact.

This is also very important because in the NORMAL world (non XTG) a designer who wants a license will 1st contact the PUBLISHER of said game. Then it depends on the relationship between the publisher and original designer... It can get a little bit "blurry" (if you know what I mean).

The XTG license would streamline the process and put the original designer FIRST if such is desired (and I think most original designers would like that!)

questccg
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New logos - with licensing options

Okay so I have (again) revised the logos for XTG licensing:

Open designer license

Reviewer license

Closed license

Expansion set

Notice ALL these logos are available for download and are standard in size (2in x 0.4in each). If you click on any of the logos, you will be directed to the page explaining the different licensing options.

Note: If you want to download the logos, please click on them to view the HIGH QUALITY versions (300 dpi).

Note 2: For "Tradewars - Homeworld", I am leaning towards the Reviewer license (Yellow) which allows me to review and determine potential expansions sets for future publishing.

Note 3: All three (3) licensing options allow for the "personal/private" development of expansions. Public or commercial development must comply with a game's licensing option.

Note 4: I'm still in the thought process for the the FREE services that will come with the website. But I think Daniel's suggestion of some hosting of guidelines, templates and such is not unreasonable.

However in the early stages expect to have the licensing options (in a more formal manner) and the logos to be available to download. That I can handle and then we will see if we can build a much larger site with more hosting options...!

Note 5: Some designers may wonder if the Open designer license will ever be used. Don't worry I have a plan for this and believe me it will get used! ;)

schattentanz
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Not colorblind friendly

Hi,

you did not consider the colorblind crowd out there..

I would use different colours as well as different shapes (maybe pawn, knight and king?)

Kind regards,
Kai

questccg
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Asked for other chess icons

schattentanz wrote:
...I would use different colours as well as different shapes (maybe pawn, knight and king?)

I have asked Delapouite to see if he can design for us the following "Chess" icons:

  • Bishop: Open design license (Green)
  • Knight: Reviewer license (Yellow)
  • Rook: Closed license (Red)

If he responds and agrees to design those icons then I will modify the icons to be colour-blind friendly.

The "pawn" icon will remain for only the "Expansions" logo.

But I have no idea if he will agree or accept to do so (and obviously how long it might take to design them). So we will have to wait... I have searched and did not find any SVGs for similar icons (other "Chess" pieces).

Update: Looks like I am the 2nd person to ask for more Chess pieces. I have replied to the other thread that Delapouite already agreed that all Chess piece icons should be added to the collection of free icons!

questccg
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Logo progression

I have found some other Chess pieces (some SVGs and other PNGs) and I really don't like the way they look once you shrink them down to the proper size (2in x 0.5in). They are very hard to distinguish, the shapes just don't work well with the rest of the logos.

I played around with other shapes and wasn't very satisfied with the overall look of the logos...

There is another aspect regarding the licensing that I want to explore... I am thinking that the license should be applied in "layers" (something like basic, extended and full). This logical division makes more sense that just having the different licensing options.

I am thinking in contractual terms and so "basic" (Closed license) would guarantee expansions that would originate from the initial developer of the base product. Next we would have "extended" (Reviewer license) which would offer expansions from the initial developer in addition to offering peer reviews for derivative works. Lastly "full" (Open license) would offer expansions from the initial developer, add peer reviews for derivative works and allow free market development of expansions.

Something like that. The layers may not be 100% but that's kind of what I am leaning towards. It makes it much easier to draft the contracts (licensing agreements) because it works better with legalese than having three (3) different licensing agreements.

I think this will also impact how I would display the proper layers so anyone (including colour-blind people) would be able to know from the gecko what licensing is being given by any game. Basically "full" will have three (3) colour coded bars, "extended" will have two (2) colour coded bars and "basic" will only have one (1) colour coded bar.

I have worked on these versions and it's more apparent when viewing the smaller sized logos (in their actual size) which license is being offered.

Note: I used the term "layers", what I meant was something like three (3) tiers.

Note 2: It's not a typo or mistake that the second tier of the license talks about "derivative works" as opposed to "game expansions". This is because if somebody wants to design a *new* core (or base) such as a NEW edition of the base game, that could be explored (a viable possibility). The third tier only allows free market on "expansions". It would not be possible to create a new edition of the game, only expansions that use the base game.

I know these seem like *technicalities* but when it comes to legal jargon (and licensing agreements), it's very important to make the proper distinction because the wrong wording could lead to confusion... or misappropriation of ownership rights.

That's why before I go PUBLIC with the actual licensing agreement, I will be certain to have it reviewed by a legal expert. This will ensure that the agreement is lock tight and offers what it is supposed to offer...

Note 3: The "base" license which says that the developer of the game will publish his or her own expansions for the base game. In legal terms, there has to be a "cut-off" to ensure that people do not "abuse" the XTG license. This cut-off is something like a "grace period" which is given to the developer of the base game. It would specify a time limit such as two (2) years in order to design and produce his or her own expansion.

So what this means is that in order to be compliant with the XTG "base" license, you MUST put out an expansion within two (2) years of the release of the original/base game. This will protect the XTG community by ensuring only REAL modular/expandable games acquire and use the XTG terminology and associated logos. We don't want everyone to label their game an XTG and then do absolutely nothing to expand it...

questccg
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Domain name acquired

Ok so today I acquired the domain name - and not to be in conflict with another website, I altered the name to better fit the new three (3) licensing tiers:

http://www.xtg3.org

Obviously there is no website as of yet. It will be coming soon, I have to finish some other projects before I can commit myself to designing/building the website.

Please remember that the website will be pretty much "vanilla" for the sake of offering the *new* logos and a way to preview the licensing agreement (per tier). It will not yet offer designers storage space for housing game artifacts.

Like I said, for the most part I am developing this for my own game "Tradewars - Homeworld", however since the concept will be OPEN, so other designers may feel free to use the XTG3 licensing model for their own games. I will list the games using XTG3 licensing according to each tier (this will be a manual process - I will add the game when I receive word that someone is using XTG3 licensing/logos for their game).

Any additional feedback or comments is welcomed.

Ecarots
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a concept

I still like the XTG concept.

I have a game idea that I may throw into the XTG arena. It is one I first thought of 3 months ago and it is slowly developing.
All I want to say for now is it could lend itself to expansions.
The title of this game: Lebensraum (Elbow Room or literally: Living Space)

Samarkand
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You have to be careful with

You have to be careful with this name of the game, Ecarots. It has bad historical connotations.

Ecarots
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I'm aware of it

I am aware of it , it was part of the third Reich's (Adolf's) expansion plans for Nazi germany.

Manifest destiny was already taken.

questccg
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Plenty of value

Ecarots wrote:
I still like the XTG concept.

I have a game idea that I may throw into the XTG arena...

Well as I have said there is a lot of PLUS value that can be added by having a game be "expandable". And I say I will use it for my own games, for the moment it's only one (1) game: "Tradewars - Homeworld".

I'm not planning on strictly making games that are "expandable". So even my own games will not all fall under the XTG3 license. For now it's only one.

However you can be sure that there is a lot of upside for the consumer, other designers and the original designer of the game.

I have a two pronged strategy for developing the website:

  • First I will develop it to allow for correct displaying of the license and the various games using this license.
  • Secondly I will develop the artifact portion that will allow uploading of guidelines.

There still needs to be a full and detailed analysis of the website that has to be done. For the most part, I am *almost* done with the other project I had to take care of. One more week, I have some finishing up to do... But I should have time to think about the website after that and what it should offer...

rpghost
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This came up in our Facebook

This came up in our Facebook forum just yesterday and so I made a blog post about it... then I see this post. How timely. Anyway, in case you need more reasons to tell yourself to avoid the CCG model, here is my post:

http://www.jamesmathe.com/to-ccg-or-not-to-ccg-that-is-the-question/

Fhizban
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@rpghost very good article,

@rpghost very good article, written with lots of industry insight.

This article is the reason why I am not calling my game a CCG (TCG or whatever), althouth it has *some* CCG aspects to it (regarding both the mechanics and the distribution).

Once our website is updated again, we will also remove all suspicious terms like "customizable", "collectible" or "expandable" from it - completely.

As I said before: It's a turn off. Even if your game is NOT a CCG, people won't unterstand it. Remove the term and call it a card game, don't announce that there will be expansions - just release one once in a while.

@quest Yes I am aware that you meant things differently and that your model is not to be confused with a CCG.

questccg
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A design issue

@Fhizban: If YOUR game was designed to be "Expandable" then it should be branded as such. Why? Well because not all games are designed to be expandable. Many games are just "games". There are no plans for expansions...

XTG3 licensing hopes to BRAND products as being "expandable". It's a great tool to announce to the consumers and other designers that your game has been designed with the objective of having expansions.

Because this is an "OPEN" license, much like the Creative Commons license, it will offer SOME (not all) games the opportunity to distinguish themselves in the marketplace.

Personally I'm very excited about the XTG3 licensing... I hope to achieve MORE success than the PRIVATE LCG model owned by FFG.

questccg
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A question for all of you

Do you think it's too early to bring the XTG3 licensing discussion to other forums (say like Board Game Geek)?

I think the aversion to CCGs/TCGs and other collectible games merits that the XTG3 licensing/model be available to discuss with other game designers.

Perhaps as some of you have suggested it's a little bit early. It might be more clear after it is used by say my own game... This was people will be able to read the license and understand what is really being offered...

Comments and Feedback welcomed.

schattentanz
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It might be too early for a

It might be too early for a presentation.
But if your Intention is to discuss the license, then it is never too early to ask other communities, too:
The more opinions, the better.

Contributing to the discussion:

The more I think about those licenses, the less sense they make to me.

Basically there are two kinds of games:
Print and Play games on the one hand, professionally published games on the other.

Being a PNP designer myself, I would love seeing gamers create their own scenarios or expansions for my games.
So there is actually no point in putting a license on it.
(Because: Why should I?)

If you create a game that gets published professionally though, there is also no point for you in putting a license on it, because it is up to the publisher to decide, whether an expansion gets published or not.

Then again you should always ask yourself the following question:
"You created your own expandable game? That's great, but why should I want to create an expansion for you game?"
(Especially if I could just create my own game and reap the full merits)

Just some food for thought :)

Kind regards,
Kai

larienna
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One thing I thought for my

One thing I thought for my designable card game, is that not only players could make their own cards and distribute it as print and play.

But also players you design a set, submit it to me, I review the content and they publish their own expansion via the game crafters or other methods. I get a tiny cut out of the sale (very tiny), but they have a chance to make a small cut while publishing an expansion.

Since it has been "approved" by me, then it should not pose a threath to the balance of the game.

It looks similar to the d20 license they used when they made D&D 3rd edition. It allows people to expand the game while getting a certain profit out of it. So there is motivation to do it.

questccg
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Using a license versus not

schattentanz wrote:
...The more I think about those licenses, the less sense they make to me.

Being a PNP designer myself, I would love seeing gamers create their own scenarios or expansions for my games.
So there is actually no point in putting a license on it.
(Because: Why should I?)...

I think you are confusing matters by thinking about PNP and other games, etc.

Don't you wonder why people create things under the "Creative Commons" licensing?! Don't you understand that every game has to have a series of rules to be observed and respected? Or in another direction, educating consumers to recognize a "type" of product (market differentiator)?

XTG3 is FAR from the Creative Commons licensing. But it is in the same vein to ensure that the brand YOU are producing is respected and that the process to determine expansion is streamlined. Not nebulous and unknown or up to a third party.

When you sign over your game to a Publisher, I hope you will figure out that you need to preserve some rights to the game...

It is my belief that it will be much harder to negotiate such terms independently versus explaining in layman terms that a product is under XTG3 licensing.

It's like saying: "My game is licensed under XTG3 'basic' licensing." Or the alternative: "Well you see I want to be the only designer that can create new products based on this brand. Yes I can agree that the brand will be published by you, however we must agree that only I can create derivative works and expansions."

The point in this case - is trying to negotiate the terms yourself, instead of going to a "de-facto" standard license that has been designed to protect a designer.

There are MANY reasons to choose XTG3... And I will educate all parties involved in the Tabletop industry: consumers, other designers, publishers, retail stores and of course the original designer.

For now I don't want to explain everything about XTG3 licensing on BGDF - just to hint at what is POSSIBLE via licensing.

questccg
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Tier #2, "Extended" license (or Reviewer licensing)

larienna wrote:
...But also players you design a set, submit it to me, I review the content and they publish their own expansion via the game crafters or other methods. I get a tiny cut out of the sale (very tiny), but they have a chance to make a small cut while publishing an expansion...

This is what the 2nd layer (or Tier 2: "Extended" license) of XTG3 licensing is all about: streamlining the design and publication process giving the opportunity for peer review.

I don't tackle "royalties" because this is BEYOND the scope of the license. That must be negotiated (because there are many variables) on a per case basis. So I don't want to complicate the licensing by including royalty details and such. There are several parties involved and each party needs to feel as if they are winning in the deal, etc. Much too much complication.

schattentanz
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I'm well aware of CC licenses

I'm well aware of CC licenses and I do see their point:
You don't need to buy a license, but may still ahow others your intention. BY-NC for example states, you must credit the author and you may not sell the work.
So if I take your BY-NC work, tell someone else I created it and sell it for some money, I'm doing something illegal (or at least not intended).

Since your liceneses are meant for professional publishing I'm questionin their intentions even more:

The green license basically allows anyone to create expansions without the need for a review. While this Looks great in the first place, I as a designer ask myself, who guarantees me publishing, if I design an expansion for your game?
Because the expansion will be reviewed, no matter what, since I could have create an imbalanced expansion ruining the game for everyone. No publisher is interested in selling stuff like this.

The yellow license allows publishing after a review. What is going to happen anyway. There is no Special license needed for this.

The red license allows only you to write expansions.
But what if the publisher has got different plans with your game?
What if the publisher wants others to write expansions, too?
But may not due to your license?
They could see your game as the next big hit and want you to write expansions, but you are doing other stuff.
This restriction might be a turn-off for publishers. And my guess is, they won't tell you and just reject your submission.

Just some thoughts.
Kind regards,
Kai

questccg
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Inclusiveness

schattentanz wrote:
...The green license basically allows anyone to create expansions without the need for a review. While this Looks great in the first place, I as a designer ask myself, who guarantees me publishing, if I design an expansion for your game?

But it also grants rights to use the Name/Brand of the product. There are exceptions (and you can review the license once it is done...) It also protect YOU the original designer from what I term "Defamatory or Offensive" material and grant the original designer the right to remove such products from the market. Remember you're issuing a license, licensees must obey the terms of the license.

schattentanz wrote:
The yellow license allows publishing after a review. What is going to happen anyway. There is no Special license needed for this.

However the process by which this happens is not nebulous or arbitrary. It will be documented who needs to be contacted. So the license streamlines the process by allowing interested designers the right contact to have their product reviewed. In many cases this will be the original designer. It's another way of keeping rights to the expansion of YOUR product.

schattentanz wrote:
The red license allows only you to write expansions. But what if the publisher has got different plans with your game? What if the publisher wants others to write expansions, too? But may not due to your license?

What you are getting at is the fact that this license ensures that the original designer is the one in control when it comes to expansions... not the Publisher. This is also to promote synergy between the original designer and the Publisher. If a Publisher wants to create their own expansion, it means that the original designer should be at least aware of it and in another way be a part in the process. Inclusion is the key.

Just because you Publish the original product doesn't mean that the future of the product should be dictated by a third party. We want inclusiveness to be a part of why the license exists in the first place...

questccg
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Lawyer for the license

Well I have searched around the Internet and I have found various licenses: master license, eula license, simple license, etc.

I'm not sure about all of these... So it will be best if I make contact with a lawyer and have something custom designed for XTG3.

I don't think standard agreements have the same scope and more detailed ones deal with other topics that I believe will just over complicate the license.

I may do so in the next few weeks...

Zodiak Team
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I still want to see the

I still want to see the updated logos.

BTW I'm sure the XTG site will read: "This awesome grade idea was brought to us by Danny F'n Lanza of DFL Games." I won't accept anything less then size 72 font. =)

On another note since I'm a bit behind in this conversation. I would avoid bringing this conversation to BGG until you have something well constructed/ as close to the final presentation as possible. Since XTG3 is a brand it should be well protected and marketed. I feel like an early bad rep from BGG would ground this before it even took flight.

Also I think what some people in this thread are forgetting that XTG doesn't just cover card games. The XTG license covers all games, it just lets the consumer know that this product is the start of something much bigger.

Also I read above that you were still thinking about how other people would expand on Grade 1 and 2's. Have you given any thought about the DXK's I mentioned in an earlier post?

BTW should Grade 2 have 2 options for both royalty and and non-royalty? I know it seems like an odd question since if you weren't expecting a royalty then you would assume the person would just use XTG1 but that won't always be the case. People might still choose XTG2 because they want to make sure their brand's standards are met, they just wouldn't care about making a profit off other people's expansions.

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