I apologize if this was posted in the wrong forum for I wasn't sure if this was supposed to go in Mechanics or Design Theory.
Also hello and long time no-see to those who showed interests in my threads after a very long haitus.
With the formalities out of the way I wanted to share an idea with folks on a theory of re-thinking how we do game turns in boardgames and wargames in general.
Let's break down on the traditional IGOUGO system of two players taking turns and following a turn sequence until Player 1s turn is complete then Player 2 begins theirs. I won't deny that I do become frustrated in most games like this I just sit there waiting as my opponent wreck my pieces and there is nothing I can do until my turn. Where is the interaction?!
So after experimenting with other games and revisiting my own designs I've come to the conclusion that turns can be done away with if games are played in rounds instead of turn by turn. Now some are of you are going "games are played in rounds already when both players complete their turns" which technically that is the case but let's consider each round is played by the phase, not by the entire sequence.
Hear me out.
If normally a game has three phases which in this instance is a command phase, action phase and clean-up phase; then in a traditional turn sequence a player does one phase at a time during their turn until they resolve the clean-up phase then its the other player's turn to do the same, rinse and repeat. Supposedly both players do each phase at a time simultaneously by alternating between actions until they both complete the ending phase and ending the round.
Does this make sense so far?
So would that mean that multi-player games with 3 or more will make this design inanely complex?