I need a little advice here. I have been playtesting my game "Gotta Get Home!" for little over a year now and am on the fifth version of this. Mostly friends have been playing this with me, with a few strangers here and there. This was played the other night with me being a spectator, watching to see what mistakes were made. Unfortunately I had to keep stepping in to remind people of what the rules were. Three of the six players simply were either forgetting or just not paying attention. At the end of the game, everyone said they liked it, but all seemed to agree I needed to make the instructions on my cards more precise, even though I felt each card was specific as to what they had to do.
I feel if they paid attention to the written rules, they would not have had a problem following the cards. I am now trying to make my cards more specific but am having great difficulty doing so without making them too wordy. I also don’t want to sound repetitive in the rules/cards. Do others feel it is overkill adding specific instructions on cards as well as having the same thing in a list of rules?
The cards in question are called Road Assistance, which can either help or hinder players trying to get around the game board. They must draw one at the start of their turn. The stated rules seemed to confuse them. They didn’t seem to know what to do with some of the cards. I am basically asking for help in how to briefly word this on the cards that do not say “must use immediately”. I have attached a sample of the rules in question with some sample cards so you may understand the situation better. Hope this is enough info to go by. Thanks in advance for any assistance you can give me. David
You've given me quite a bit to think about and made me realize a few things about the wording of my rules. I was trying to keep my rules as simple and basic as possible and I guess I made them a little too basic. I have already begun rewriting the rules.
To answer some of your questions, the lines in the "violations" are meant to be cute/funny and, yes, they may be kept until someone is ready to give to an opponent.
It is implied cards that read "go to" mean that a person can move their car to the hospital before their "roll & move" action. I've never had anyone question this but do see where someone might not understand what they are to do.
Thanks for the tips in resolving some of my problems. Unfortunately writing is not one of my strong suits, but it does get easier each time I work on the rules. I still need to decide how much information to write on the cards themselves as opposed to within the rules, but I will definitely be adding much more info. David