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Solo PnP RPG

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Fhizban
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Joined: 01/11/2009

Hi guys, Time to show the first designs of my newest project: A free, print-and-play solitaire RPG.

Kind of a niche game, but being a solo game its quite easy for me to playtest. Attached you find a very first screenshot of the design.

So far I have the basic rules fleshed out, but the rulebook is still missing several explanatory paragraphs.

Im now into world building and I am actually a bit intimidated by the amount of content required. It might be a bit over-ambitious, reminds me of designing a world for a MMO like WOW.

Basically you control one or more heroes and travel or battle monsters. There are traps and disasters to avoid, but essentially its a hack-n-slash game. There is a lot of equipment and skills but its limited to the character class.

For example the knight may only use a knightsword or a greatlance. You can switch between those two in order to change your strategy, but essentially thats all the weapons a knight can use. There are exactly five different knightswords and greatlances in the game, getting subsequently stronger.

the whole game is inspired by older console games like Secret of Mana or Legend of Zelda. You can see the cartoon style in the attached screenshot already, this is true for the whole art style of the project.

combat is fast paced and deadly, usually it does not take longer than 1-3 combat rounds. you roll a ton of dice during combat in a sort of Hero Quest / Dungeons and Dragons Boardgame Style (Shields, Blanks, Hits etc.). By rolling both your Heroes and the Monster Encounters dice at once, combat can be accelerated a lot. Critical Hits (nat 6) allows you to activate special abilities (skills).

The map is subdivided into locations and moving between those locations requires a set amount of days. For each day you have to roll on the encounter table. Besides monster encounters you can meet NPCs, find treasure and trigger traps. etc. Each location has encounters of its own: Travel Encounters for Woodland, Plains etc, Town Encounters, Dungeon encounters for the various dungeons.

well, its a lot of stuff and Im quite busy putting all the bits together. As said earlier, the complexity is overwhelming.

Im writing this to gather some first impressions and also to keep myself motivated.

thanks for reading and for any feeback!

ttps://dl.dropboxusercontent.com/u/18289607/screenshots/fairview-web.png

Leeton
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Joined: 04/28/2013
Sounds cool, definitely the

Sounds cool, definitely the kind of thing I'd enjoy playing if done right!

The main issues I'd foresee are keeping the story both engaging and variable. On one hand, you'll need a well placed story that is surprising to the player (with this being single player, I imagine this'll mean a lot of text). Also, there's the challenge to have variety so it has a re-playability factor.

I guess the story aspect will be challenging to balance engagement with volume, as you don't want a game that has a novel worth of pages with it (or do you? Could work, albeit expensive).

As for the variety, you could always create expansions/alternate stories to add to the game, depending on how the overall shape works out.

From what you've said, the actual mechanics sound enjoyable, particularly the quick-fire combat. But, with quick combat, you'll need a lot of story/etc. to keep the game engaging. I suppose the real question is can a solitaire game really have an engaging story? A computer game really has two players - the gamer and the story teller. A novel is the same, as are movies/plays/etc. This'll be the ultimate challenge, I figure.

Soulfinger
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Joined: 01/06/2015
For inspiration, I recommend

For inspiration, I recommend the old Lone Wolf series of choose your own adventure books by Joe Dever. They don't really resemble yours thematically, but I still consider them a gold standard for solo play. Also, Steve Jackson used to do some solo RPG stuff. I remember there being some solo Car Wars modules, for example. TSR also put out a handful of solo AD&D modules, although I don't know how easy those are to come by these days. Best of luck!

Fhizban
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Joined: 01/11/2009
Thanks for your heads up

Thanks for your heads up guys!

Did get some more work done on the basics of my game over the weekend, its still a lot of work though.

@Soulfinger: Good idea, im currently resarching Lone Wolf as well as Fighting Fantasy (Steve Jackson) and a few others. There are also some really good free PnP games out there for inspiration.

@Leeton: The difficulty is the novel part. Im not really that good at writing so I decided to make a game completely out of short paragraphs, graphs and tables.

But there will be a background story of sorts: There are 3 kinds of quests: The one and only story quest, several main quests and even more side quests. All of them are RANDOM.

Side quests are not story related and just add a bit of flavor to the game. they also give the player something to do. Its usually the typical fetch-quest or kill-quest of sort. you can do them in any order and they must not be completed in order to advance.

The main quests are chained and required in order to advance the story. The player must complete 3 main quests in order to unlock the final story quest. these quests are like side quests on a larger scale and there are not so many of them to choose (roll).

the final story quest is required in order to complete the game. its usually a evil villain that must be defeated and there will be one villain in each of the highest level regions of the game (about 6). One villain is chosen randomly once the story quest is revealed.

im still working on the details but thats the plan. its mostly a game of tables and encounter rolls actually.

Fhizban
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Joined: 01/11/2009
sorry for the double post. I

sorry for the double post.

I started a blog over at BGG for this free PnP RPG project, you can check it out here:

http://boardgamegeek.com/blogpost/50624/introducing-realm-le...

would be really great if a few people read it and subscribe!

Casamyr
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Joined: 07/28/2008
The best solo PNP RPG I've

The best solo PNP RPG I've played is similar to Lone Wolf and the old Ian Livingstone?Steve Jackson books and is the Destiny Quest series by Michael J Ward.

These books are huge and have hundreds of items that impact the way you build your character as the game goes on. Scope is fairly limited, as many choose-your -own adventure games arae, but replayability is really high as you can achieve quests in different ways and end up with completely different gear and stats based on those choices alone.

I really recommend giving at least one of those a read.

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