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Unique Plastic Figures?

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Some Random Dude
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Joined: 01/30/2014

I'm designing an area control game with many different fantasy races, and each race has 2 units unique to them that have different stats and abilities. I was thinking I wanted to have each unit be a unique plastic sculpt, and since it is an area control game each player needs a different color (similar to Kemet). The issue is, the Yellow player would always be Human, the Red player would always be Orcs, etc.

So, the question is: would players be put off by choosing either their special abilities, or their player color, but not both?

*I know I could just give each color a big cube and a little cube to represent the different types of units, but there are also cards specific to each race that have different colors, plus player boards.

Zag24
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Joined: 03/02/2014
Sounds fine to me. In my

Sounds fine to me.

In my group, one player always chooses yellow, another red, and myself blue, in games where it doesn't matter. But we played some game recently, in which the color also determined the starting positions (which were not symmetrical) and no one had a problem with it.

People kind of expect orcs=red/black, elves=green, etc. I can't see anybody seriously unhappy that they wanted to play orcs but want green, as well.

On the other hand, lots of different plastic figures is going to make for an expensive game to manufacture. I don't know what your ultimate goals are for the game, so maybe this isn't an issue for you.

Pajuman
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Joined: 11/28/2014
Colors

I also make a boardgame where is color for every race and when player chooses color he chooses also race. People did not have any problems with that at all.
But in your case I would make all the figures of same color and make them with changeable bases. The bases whould have colors refering to players not to races then.

radioactivemouse
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Joined: 07/08/2013
Some Random Dude wrote:I'm

Some Random Dude wrote:
I'm designing an area control game with many different fantasy races, and each race has 2 units unique to them that have different stats and abilities. I was thinking I wanted to have each unit be a unique plastic sculpt, and since it is an area control game each player needs a different color (similar to Kemet). The issue is, the Yellow player would always be Human, the Red player would always be Orcs, etc.

So, the question is: would players be put off by choosing either their special abilities, or their player color, but not both?

*I know I could just give each color a big cube and a little cube to represent the different types of units, but there are also cards specific to each race that have different colors, plus player boards.

If I had to choose between player color and special abilities, I'd choose ability every time. Choosing color is fine as it's in a lot of games, but ultimately (unless you're a Warhammer 40k Orc), color has no bearing on a game...unless color does give something special to the table.

Maybe I'm not getting it, this is just my first impression on this.

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