Skip to Content

When to Let it Go?

2 replies [Last post]
Noimage
Noimage's picture
Offline
Joined: 04/01/2015

Hey everyone,

First of all if there is a forum posting already involving this topic can someone please link it to me (Thanks in advance).

If one reaches the point in which they just cannot make a game work or in order to do so makes not fun should they stop pursuing the game as a whole? I guess the main idea is should I keep pursuing a game design if I feel strongly that it most likely will not work out or should i move on to another idea?

I guess this question is very opinion based but thanks for the responses.

-Noimage

Tbone
Tbone's picture
Offline
Joined: 02/18/2013
Back Burner

Sometimes a game has the right idea but is bogged down by poor mechanics. Tossing a game is one thing but placing it aside is typically what I like to do.

I have gotten to the point where some work's in progress almost mesh together or you steal mechanics from your other games, and this is fine! Some of your later work can even replace your older ideas and this is accepted (especially if the predecessor didn't work).

I have found that there can be a direct correlation between time spent away from the game and its progression. Our brains need rest from our ideas! So taking a break from a project and then revisiting at a later time is beneficial.

And I believe the thread you were referring to was this one?

Hope I make sense!!

Noimage
Noimage's picture
Offline
Joined: 04/01/2015
Perfect link

That is a perfect link thanks!!!

-Noimage

Syndicate content


forum | by Dr. Radut