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Action Dice - VERBS! Critique my Role-playing game mechanics?

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Three
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Joined: 08/31/2011

Hello guys.

Today I have a set of RPG rules that started a few years ago as a home-brew system I could use with my friends. Since then I've been working on it on and off. This wouldn't be the first time I posted a variation of the game online, but it would be the first time I'm looking for serious critique for it.

The game can be read in full here:
https://docs.google.com/document/d/1UiK4kP1dDYzn7ItSbqamPmNX_qFI2uNhBKwB...

A quick run down: ADV is a pure bare-bones system. Easy to pick up and play, and versatile enough to be played in any genre. Only one die is used in the game, a 1d4 which calculates a characters stats and other abilities in and out of combat.

For example, in combat you'd roll your 1d4 at the start of each round. The amount you roll becomes the number of Actions your character can take / the number of Verbs that can be in your Narration. Outside of combat you'd roll the die to generate Obstacle Points, which are spent in place of making Checks like in other RPG's.

Please give the game a look. I'm always open to suggestions and ideas on how to make the game better.

Three
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Joined: 08/31/2011
Bump

Bump

dabuel
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Joined: 04/13/2010
A ggod place to get feedback

A good place to get feedback on RPG systems is here:
http://forum.rpg.net/forum.php

Post in the "design" forum and you'll get some feedback.

Good luck!

Three
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Thanks for the tip. I ended

Thanks for the tip. I ended up getting some helpful advice there. Still looking for input wherever I can get it, if any of you guys are interested in a free-form RPG.

Kroz1776
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Joined: 10/09/2013
Sounds Interesting

My wife and my brothers have been trying some RPGs but they're too heavy for the ladies in the group with too many rules and what not. I think they'd enjoy this way to RPG though. This seems like something you can almost just make up as you go.

Three
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Joined: 08/31/2011
That's the idea! If you do

That's the idea! If you do try it do tell me how it goes.

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