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Antaire: Dungeons - adding an AI deck

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Relexx
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Joined: 05/31/2010

Some of you may have seen/read or even played my game Antaire: Dungeons (A:D). Recently on BGGBGDF somebody mentioned a game where the was a limited AI from non player managed characters in the game.

What is the general appetite in games to have a deck of cards where the nature of a non-player character is partially driven by a card option. In A:D for example there could be options of must attach, or must cast spell, flee, +1 to any attribute, will chase player, or will hunt players.

I know play testing is the ultimate test, but is it something that people would use or find enjoyable in the game?

BGDF Journal: http://www.bgdf.com/node/3351
BGG Link: http://www.boardgamegeek.com/boardgame/85320/antaire-dungeons

Clay Crucible Games
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AI from cards

I don't know A:D, but I've played Castle Ravenloft and Wrath of Ashardalon (haven't tried Legend of Drizzt yet), and they use monster cards with AI on them. I think it works pretty well. Monster X will move toward the closest hero and then attack it if possible; Monster Y will hang farther back and shoot from range, etc.

So, my opinion is that this is a fine mechanic to use for enemies. If it's an allied NPC, I think I would find it less fun as a player ("darn it, why does my stupid hireling have to keep walking toward the zombie; he should know that's suicide!"), but worth trying.

-Michael Iachini
Clay Crucible Games

kos
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Joined: 01/17/2011
Fixed or random?

From your question, are you thinking of a fixed AI depending on monster type, or are you thinking of drawing cards to determine AI? If drawing cards, would it be once per monster, or once per turn per monster, or something else?

The reason I ask is that whether card-driven AI is a good thing or bad thing would really depend on how it was implemented. It looks like Antaire: Dungeons already has a fully functional core, so anything you add to it (in terms of complexity, fiddliness, or time delays) would need to give a significant payoff in terms of gameplay in order to make it worth adding.

Regards,
kos

Relexx
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kos wrote:From your question,

kos wrote:
From your question, are you thinking of a fixed AI depending on monster type, or are you thinking of drawing cards to determine AI? If drawing cards, would it be once per monster, or once per turn per monster, or something else?

Initial thoughts would be once per monster, thus subtly changing the attributes of the monsters game play. At the moment monsters are more stand and deliver obstacle and provide little surprise for the players. They may remain stand and deliver, however they might be a little tougher, or weaker, or provide an option for the player taking on the role of the monster to engage.

Either way, I would make it optional rules rather than mandatory, the game core is stable,

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