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Better mechanic for randomization

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questccg
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In my current WIP ("Monster Keep"), I have circular tokens (likes small "POGs" - or tiny beer coasters!) and I wanted to divide them into three (3) piles.

I'm looking for a "randomization" technique aside from shuffling the bags...

My reason for this is because I wanted that the content of each drawn "POG" be kept secret until later in the game.

Anybody have some good ideas how I can mix a bunch of "POGs" and still come out with "hidden" information???

Many thanks!

questccg
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Use of colour

Perhaps I could use "COLOUR" such a PURPLE on the side that contains what should be the "hidden" information.

So when a player pulls out the token from the bag, he does so carefully and if he sees Purple, he knows he should FLIP the token...

Does this sound too *extreme*??? I know it might seem a little bit so, but the hardcore gamer might want to keep said information unknown for "personal enjoyment"...

Corsaire
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The details are a little

The details are a little light. Is it that some tokens play immediately and some play later? Or that all are hidden?

A mechanic requiring a player to keep information partially hidden from themselves seems a bit too awkward to me, but slightly less so if they are textured.

I'd be looking at deferring the draw and accumulating a count of them in general. Other wise some sort of device that acts as the draw bag, a conceptual pog tower depending on the need.

sethvanorden
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simple is better

I usually don't like using a bag if the pieces are suppose to stay hidden, like in Mad City. We don't use the bag, instead we just lay out all the tiles face down and mix them up. Does this work, it's nothing new but it works for dominos and rumikub and galaxy trucker and a lot more. Then you don't need to supply a bag.

questccg
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Very good points!

Corsaire wrote:
The details are a little light. Is it that some tokens play immediately and some play later? Or that all are hidden?

Um, I would have them be played such that the correct room is populated. But they are only revealed by the DM player. Ideally they should be all kept hidden until that time the DM takes a look.

sethvanorden wrote:
I usually don't like using a bag if the pieces are suppose to stay hidden, like in Mad City. We don't use the bag, instead we just lay out all the tiles face down and mix them up...

I was thinking in this direction and then I said it was too simple. But maybe you are correct. I won't add bags, simpler like Poker cards. You are right, makes more sense.

But for easy of comprehension, I'll make one side black and the other side purple.

Corsaire
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questccg wrote:Corsaire

questccg wrote:
Corsaire wrote:
The details are a little light. Is it that some tokens play immediately and some play later? Or that all are hidden?

Um, I would have them be played such that the correct room is populated. But they are only revealed by the DM player. Ideally they should be all kept hidden until that time the DM takes a look.

Ah, I see, then I don't know enough about your design, and the thread does not stand alone.

questccg
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Insufficient explanation

Corsaire wrote:
...Ah, I see, then I don't know enough about your design, and the thread does not stand alone.

Sorry, I wasn't clear about the original design. I was trying to be brief but provide sufficient details in only one thread.

I'm still toying with the initial prototype (just printed it out - and cut it - I dislike having to do those things myself). Right now the board tiles are 1 inch in size.

I will need to design more tiles. Not sure how many... I'll design a bunch, place them around and see what's needed.

Note: I think I may want the tiles to be bigger... But for now 1 inch is enough. However I can picture it having a greater size overall. Each 1/2 inch or inch makes a big difference. I can't handle larger tiles using my own equipment.

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