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Card game with "Workers" for resources, Is this plausible? More details in body.

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Corrosive Games
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Joined: 06/28/2017

Hi, Firstly let me start by saying this is my first post on BGDF and this is my first game.

Im making a card game that (as of now) is 1v1 and I plan to also make it playable Co-Op, nonetheless lets get to the meat and potatoes of my question.

The game has 3 Resources, (Food, Metal, Lumber*) And each player controls a bunker that they have to keep structurally sound. If your bunker gets to maximum corrosion you lose, and if you build 10 anodes, you win! so there are two winning objectives. (your rival loses or you actively build anodes and win..)

Players will have a mat that you place specific cards on that also includes pictures of the 3 resources and your bunker.. You start the game with 1 Worker and can hire more workers up to a maximum of 5 through out the entire game. Anyways you can move the workers around to each resource, and if you leave 3 of them on your bunker you repair some of the corrosion it has received. However you need the resources to play cards and build anodes.. So the bunker corrosion/repair mechanic is there to add some strategy there. Does this sound like a sound idea? Any tips? Anyone familiar with this style of resource gathering and have some pointers or notice something that may seem flawed in my explanation?

Thank you in advance!!!

Travis

kevnburg
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Joined: 05/02/2014
I'm a little confused about

I'm a little confused about how you gather resources here, and I see two main ways you could be going about it based on the description:

1) As long as you have one worker on the Lumber resource location on your turn, you are considered to have one Lumber you may choose to spend on that turn (if two workers, two lumber).

2) At the start (or end) of each turn, you collect resource tokens (e.g. differently colored wooden cubes) equal to the number of workers you have at each resource location. You may stockpile these resources for use on later turns.

I think either of these systems could work here, but you might also want to look at Scythe (https://boardgamegeek.com/boardgame/169786/scythe) for a more combative resource gathering+protecting approach. In Scythe, players move workers to different resource locations on a hex map, and there is an action you can perform to produce resources. When you perform this action, the resources tokens are produced and placed on top of the same hex as the worker, and players have some ways to move these resource tokens around to different hexes. An opponent might capture one of your hexes and then get to take all the resources on it for himself. This sort of threat of having resources stolen could be useful as another source of competition and tension for your game.

Corrosive Games
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Joined: 06/28/2017
Interesting...

Number 2). Was what I was attempting to explain... Thanks for clarifying for future readers and providing insight.

I really like the combative resource gathering you explained from Scythe, I have never heard of that game I should look into it and see if i cant use that system or expand on it.

Im not sure how i would implement moving the resources around..

Im kinda stuck between all three ways of gathering the resources now after reading this.... haha Awesome reply though... this helps a lot. This being my first game I am quite the design novice.

kevnburg
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Joined: 05/02/2014
Glad to help :)

Glad to help :)

Corrosive Games wrote:

I'm not sure how i would implement moving the resources around..

Scythe is a game where you have a few different types of units (workers, your commander, and mechs). The mechs are able to transport resources with them whenever they move. I'm not sure if your game has different types of units, but at the most basic level you could let workers carry a certain number of resources with them whenever they move.

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