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Dungeon Crawler with no levels, Skill points for Attk and Spells

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ghostdm23
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Joined: 08/29/2017

Hello everyone! I appreciate the previous help in my other threads and apologize in advance for posting or asking something that's been asked/posted before.

So in the venture of designing a dungeon crawler, it's very normal or implied that it's done by gathering experiences and leveling up. I don't want to go that route, so I came up with an idea (semi-implemented) where players use a skill system based on a weapon. Basically, the more they use that weapon, the better they become at it (they add more dice to attack roll, they do more damage). Eventually they accumulate skill points which can be used for gaining abilities in that specific weapon (haven't figured this out yet completely, although I recognize that it might be a bit hard to do).

I thought about using a custom dice for each weapon (7 weapons for now) that has sides which will add points to the players Weapon Skill (among other things), although how much would depend on the side of the die and the weapon. Players' skill would keep growing in the type of weapon that they use while gaining Skill points after a certain threshold, and then use those 'Skill Points' acquired to purchase abilities in said Weapon Skill (with limitations and stuff of course).

There will also be spells but I haven't done anything with it yet, nothing definitive yet. Most likely will have an MP system and growing Magic Spell Skill as well, same as the weapons (there's one type of magic spell that each race would excel at, with 9 races to choose from).

Anyway, this is what I've been working on for some time now. I haven't actually playtested anything yet. I probably come up with something in the next few months to try it out and see how it comes together.

Wanted to see what the community thought about this idea. Any advice and questions are always welcome! Thanks for reading!

CanucKnight
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Joined: 09/29/2017
I think this could be

I think this could be executed really well with indented playerboards (like in scythe). As you kill enemies their cards might have a certain number of cubes indicated on their cards which you can use to fill the weapons stats. Also you can have the effects printed on the board in numbers/icons to give a quick reference of what each level gains you, avoiding frequent rule referencing.

I might be thinking this because i just came up with an indented playerboard game I really like. Happy playtesting.

ghostdm23
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Joined: 08/29/2017
Good suggestion!

CanucKnight wrote:
I think this could be executed really well with indented playerboards (like in scythe). As you kill enemies their cards might have a certain number of cubes indicated on their cards which you can use to fill the weapons stats. Also you can have the effects printed on the board in numbers/icons to give a quick reference of what each level gains you, avoiding frequent rule referencing.

I might be thinking this because i just came up with an indented playerboard game I really like. Happy playtesting.


Thanks for the suggestion. That’s seems like a great idea! I’ll see what I can do to implement it in the game.

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