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Grass or Sand

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X3M
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Joined: 10/28/2013

Mechanical speaking.
What should be their difference in a war game?

For now, it is only the color/texture. All other properties are the same.
I want to have a new difference. A balanced difference.

The main thought is for speed differences for the units. But what if that is not an option?
The very next thing would be allowing different sizes.
Basic size is 3600. A forest allows 1800 (50% or 3/6th). And water allows for 0 (0% or 0/6th)
For size reduction, there are mixtures with water. So I have beaches and swamps as well. That wont work.

Suggestions?

pelle
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I know ASL has a chapter with

I know ASL has a chapter with special desert rules I never read (I think I have them in my rules binder, or in one of the modules, but all my ASL stuff are stored away waiting to be sold).

I think Victory Blocks of War has a lower maximum stacking level for desert hexes, so probably something like what you are considering. (The rules are online somewhere, but I'm too lazy to google for you.)

A quick look at a few popular games about North Africa WW2 should give you ideas to choose from.

Jarec
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Joined: 12/27/2013
Hard to say without knowing

Hard to say without knowing any context, but I guess that'll leave more room for larger variety of suggestions...

Uncontestable? If there is any sort of land control. Or maybe some sort of rule that no unit may stand still in the desert, so no bottlenecks can be formed in it.
Unbuildable? If there's building involved.
Harsh environment? Must have well rationed troops or start losing dudes to heat.
Bad footing? Some sort of difficult terrain check (depending on the unit size)? Or maybe no unit may be adjacent to another friendly one? Penalty to battle?

pelle
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Guess this is a more

Guess this is a more strategic game, not tactical, because on a tactical map it doesn't make much sense to limit stacking by terrain type, or if anything you would allow more units to stack in more protective terrain like forests?

RGaffney
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I think you could add some

I think you could add some types of units which work or do not work on sand or grass.

Maybe tanks only work on sand with modified treads. Mayve faster APCs can only traverse grass that has already been traversed (behind something) to knock down the higher stalks. Maybe infantry in grass have a chance to catching diseases from insects.

By altering the allowable units you dramatically change the nature of the battle

X3M
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Joined: 10/28/2013
For now, I only have basic

For now, I only have basic land units. Future additions will hold boats, Hoovers, airplanes etc. Even ninja that can jump through trees. :) The plans where already laid out.
The same goes for the projectiles, I currently only have 1 projectile that goes underground and through bedrock (minesweeper) And 1 unit type that "moves" underground, the mine. Future projectiles are for example AA weaponry.

The terrains that I had and their influence on the game:
Water: 0% movement, 100% projectile movement, sub terrain is water
Mountain: 0% movement, 0% projectile movement, sub terrain is bedrock
Forrest: 50% movement, 50% projectile movement, sub terrain is dirt
Grass/Sand(/dirt): 100% movement, 100% projectile movement, sub terrain is dirt

Movement is based on spending actions on moving units and their size. So it is not actually a reduction to the movement. But rather a restriction if they fit. If a region allows 1800 movement. Then you can only let 1800 worth of units pass in 1 action.
The same goes for building things. So Dessert allow for less buildings.

These 4 can be mixed up for other terrains like swamps, beaches, rocky terrains etc.

After discussing this with a ww2 expert friend. He noted that moving through dessert sand reduced the movement speed of all infantry, and wheels and tracks got damaged by the sand. Projectiles where free to move. And mines where somehow better.

So I am going to pull Sand from that one.
Sand: 50% movement, 100% projectile movement

Even though it is now between water and grass. And swamp works the same as sand for the basic units. I think this is the best.

Mines still can be placed for 100% under both Forests and Dessert. Thus a factor 2 advantage. Only 50% in swamps and beaches. But are also harder to be sweep in swamps and beaches.

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