I'm making a Euro/War Game that uses the commanders of armies as a mechanical focal point. Commanders have variable attributes. One of the attributes I'm currently calling "Inspired Loyalty". Mechanically this attribute works with the "Morale" attribute of the commanders army, so that if Morale goes below "Inspired Loyalty" you have dissent. Clean and simple.
I'd very much prefer to have a single word to name the attribute, but I don't think there is a word in English that describes the recipient of loyalty. It's not the opposite, it's the inverse (the person who receives someones loyalty). If a better descriptive cannot be found I'm going to call the attribute "Respect" (which sits wrong with me as that isn't quite what this attribute is).
Any ideas? Any non-English words that describe the inverse of loyalty?
Thanks everyone. Some good suggestions, but I'm convinced there is no word in English that describes this. I'll probably use "Respect".
As for the questions around the mechanic, the "inverse loyalty" attribute is a "lower is better" attribute. It can even be negative under the right circumstances.