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Making a system for Enemy Strength

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ArtCastanon
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Joined: 12/16/2010

I'm designing my own table top/fantasy RPG, and I find that I really need an algorithim for appropiate enemies. How strong should a single enemy be (in stats) for a character of the same level?

In the Star Wars corebook I found a published table and system for that game. I need create something similar. I'd like to create a system of enemy 'levels' to correspond with PC's. But I need to know how that stats should compare.

If anyone can help or point me to a similar thread, it would be greatly appreciated.

simons
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Joined: 12/28/2008
Well, in D&D 3rd edition,

Well, in D&D 3rd edition, roughly, they said that if you have a 3rd level monster, you should use the same stats as a 3rd level fighter/druid/etc (and then roughly equivalent powers). It seemed to work decently well.

Alternatively, in AD&D 2nd edition, they said that a monster's power (judged by the amount of experience points it was worth) was equal to their hit dice (roughly their level). However, if a creature has certain powers (such as being really hard to hit, have a death ray, cast spells, etc), then this will up their experience point value by a set number of hit dice. Then, you could judge how "tough" a monster was by how many experience points they were worth.

Casamyr
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Joined: 07/28/2008
yeah. 4th Edition Dnd have

yeah. 4th Edition Dnd have enemies based on an XP value and could then be matched to your parties level with each PC equating to roughly 100XP. An average encounter for a group of 5 PCs would then worth 500XP. You could have 5 critters of equal level (100XP each), minions (1/4 of XP value) or bigger critters worth more.

It's quite a cool system to build. Minions (my fav) are low exp, have 1 hit point, but the same stats as a normal critter. It means that players feel like they are fighting hordes with ease, until they hit something that doesn't fall down in one hit - Maybe an elite critter. It is a very quick 'plug and play' encounter system.

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