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A practical Reaction mechanic

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Experimental Designs
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Like in one of the laws of physics for every action there is a reaction.

I'm sure most of you have heard of a ruleset from Two Hour Wargames famous for its very innovative reaction system. I myself am a fan of their 5150 series.

What I've been hashing out for the past several years is to create a reaction system, not quite like THW's, but something to break away from the typical IGO-UGO system so many miniature games use today. My problem with THW while indeed it is great for small skirmish games with a squad or two of miniatures it would be impractical for much larger games like mine that deals with entire companies included armored vehicles and army aviation.

For veteran game designers I ask would it be any at all practical to install a reactionary mechanic for company based games or have I bit off more than I can chew? I would hate to make a such a neat concept to be a total pain in the butt to play.

What I have right now is a bit daunting to read, I hate to put so much onto one thread.

Dralius
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You may want to look at the

You may want to look at the Conflict of Hero’s series. It has a nice response system. You can download the rules from the file section at BGG.

http://www.boardgamegeek.com/boardgame/24800/conflict-of-heroes-awakenin...

Experimental Designs
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I've played Conflict of

I've played Conflict of Heroes and I must say it is among some of the best hex and counter Wargames since Panzer. The reaction mechanics are sound for a hex and counter game, I dunno how it would adapt to a miniatures game like this though. Perhaps I'm missing something here.

Experimental Designs
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Now that I think of it...

Sorry for double posting, I had a thought about a reaction mechanic.

Instead of it being an automatic thing like in some games, make it a little more situational for a much larger risk dynamic. How I have it figured currently is an active model attacks a defending model and depending how good or how bad the attack rolls are the chances of the other model's reaction is altered. In essence if the attacker rolled box cars the defending model will be supressed thus cannot return fire and have some other effects put on it because the roll was so good.

However if the attacker completely blew it by rolling snake eyes the defender can return fire with a tiny bonus since the attack was such a failure. This could emphasize nervous soldiers firing blindly into bushes thinking they saw the enemy not only in a hap hazard attempt to get a few kills in but have foolishly exposed their position. (I know that sounded like something out of an awful Vietnam anti-war movie...)

I'm still hashing this out but I appreciate some feedback. Thanks!

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