This is currently related to the other topics. But I have seen games using a hard factor on the accuracy at a maximum attack range and a maximum movement speed.
I currently make use of penalty rolls. But the effect of these grow exponentially.
I was wondering what other games use some sort of accuracy, due to targets or attackers moving on the board.
Just to see, how they deal with it.
Well, I am being honest here. I believe that my current mechanic is way to unfair (read: unbalanced) and causes downtime.
The unfair part, I always thought that it was a yes/no situation. But if I am to allow tanks that move AND attack at the same time...
Just curious how some other games might have done this.
I do have some idea's. But I want to make sure I don't over simplify and stuff. Maybe there is a very cool mechanic out there.