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totally new mechanics for TCG

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radioactivemouse
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No offense...

P3ERCGAMINGYSTEMS wrote:
all of my posts refer to the P3ERC as the main component of my game. it is not my name... that is tony (nobody asked that either ) however i would submit, that as game designers..you should learn this highly effective term, as you do dice, spin wheel, or TCG as it may be a coined term in the future as a new set of mechanics for many spin off games.

No offense, but I don't subscribe to baiting questions...

You can tell us your cool system (you'd have to be open to criticism), or not. Telling us would give you a great barometer on whether or not you got something great or not, but if you continue to say why we don't ask "intelligent" questions like "what does your name mean?" then I'm out. I'm very open about my game systems in my blog and I got really good feedback.

I'd love to hear what your mechanics consist of, but I really wish you'd just be straight up. I'd like to think I've got the experience to give advice; I've got plenty of game industry (video and analog) experience and I already have a published game. However, I won't ask questions that you want me to ask and insult my intelligence when I don't ask them. Sorry.

P3ERCGAMINGYSTEMS
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sorry Radioactive

didnt mean to offend you it was just a funny observation on my part... My use of "intelligent" wasnt meant to belittle either... it was just funny that with all the posts of P3ERC this and P3ERC that...nobody asked what it even stood for... I have even seen people throw the term around now...like TCG or CCG or anything else...like everyone knows what it is...or it exists in the collective unconscious. anyway...youve got a good heart i can tell...so dont take offense...i thought thick skin was part of being a successful designer...

polyobsessive
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Well...

...so now we have asked, you still haven't told us what it means, only that it is an important term to describe some new style of something...

P3ERCGAMINGYSTEMS
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hey poly

i sent you a PM with the name

polyobsessive
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Sadly...

For some reason your message hasn't shown up in my inbox.

Is there any particular reason you aren't willing to answer in public?

P3ERCGAMINGYSTEMS
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no not really

P3ERC stand for Personalized Partial Possibility Exclusion Randomization card

P3ERCGAMINGYSTEMS
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for all it's worth..

i wanted to appologize if i rubbed you the wrong way over the last couple of days. i wanted to make myself known quickly and it took a turn for the worse.. this amused me and i had some fun at your expense..then i got mad..then i had fun..but the truth is..some of you guys have really given me some good advice and i want you to know that i am smarter than i appear online and have taken notes. anyway if you can forgive.. and are still interested in what i have to say i am working on a video of how the P3ERC works and will post it at P3ERC.com (im sure it wont be great) but it will work. anyhow for all its worth i do respect the community here, i have even taken the time to see everyones profile ove been sparring with and have seen the creativity of your games and the passion in your designs. i never had any intention really of obscuring my mechanics..but i just couldnt help myself, the first time the boat rocked. if we can move forward..im willing to freely discuss the Personalized Partial Possibility Exclusion Randomization Card. and my algorithm that works with it. in theory and practice (im kind of a heady dude)
much peace and respect
tony

ElKobold
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P3ERCGAMINGYSTEMS
P3ERCGAMINGYSTEMS
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yeah i lnow

i tried posting the same appology there. they nuked my account. thats ok. this seems like a better environment anyways. if they cant take it..they cant take it. my loss, their loss...nobody won. sorry to bore you.

ElKobold
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P3ERCGAMINGYSTEMS wrote:i

P3ERCGAMINGYSTEMS wrote:
i tried posting the same appology there. they nuked my account. thats ok. this seems like a better environment anyways. if they cant take it..they cant take it. my loss, their loss...nobody won. sorry to bore you.

Yeah, right.

"Better environment".

Try using the same lexicon here as you did on BGG. See how that goes ;)

P3ERCGAMINGYSTEMS
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seems to me like your

seems to me like your trolling for a fight. sorry no comply

ElKobold
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P3ERCGAMINGYSTEMS wrote:seems

P3ERCGAMINGYSTEMS wrote:
seems to me like your trolling for a fight. sorry no comply

There's no fight, amigo :)

killerkilroy
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I'm hesitant to chime in on

I'm hesitant to chime in on this discussion after looking at your posts on this forum and on BGG, and I might totally be a sucker rising to the troll bait, but since you claim:

P3ERCGAMINGYSTEMS wrote:
im willing to freely discuss the Personalized Partial Possibility Exclusion Randomization Card.

When are you actually going to do it? Every thread you've posted in has had multiple people asking for details of your "patented" system with zero actionable details. And no, telling us what the letters of your initialism (acronym? how do you pronounce it) stand for doesn't count, since, to me at least, they seem mostly meaningless without context.

P3ERCGAMINGYSTEMS
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thank you

hey P3ERC is pronounced perk. it stand for personalized partial possibility exclusion randomizimg card. you can pm me and i will send you a login and password to area 51 (thats a joke....seems gamers have no sense of humor)

killerkilroy
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Meaningful Discussions...

If you're actually looking for meaningful discussion of your product, having us log-in to a (honestly, super sketchy) website is not a useful way to do it. The point of public forums is that they are public. It feels like you're approaching this backwards, instead of whispering "Hey, I have this awesome thing, you just need to come in the back of my van to see it," you should be standing on the corner showing off your product.

If, and that if gets bigger and bigger the longer you refrain from providing useful information, you have something worth sharing, do it here. I will not log into your site to learn about your product. Sorry.

P3ERCGAMINGYSTEMS
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sorry

i got cut off by accident. anyway, you can go to P3ERC.com and i have posted a video (not that good) but it explains the mechanics. if you have further questions...i had some muself after viewing the video just post on the forum or send me a pm...sorry about my previous posts...the arrogance of some on this board and bgg got under my skin..im only human.

P3ERCGAMINGYSTEMS
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then sorry

its the way i have it set up..others have already gone on...you can wait i guess to hear it later, im sure someone will comment on it sooner or later. thx and sorry for your trepidation. tony

polyobsessive
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Alternatively...

As the video is on YouTube, you can save yourself some of the trouble: https://www.youtube.com/watch?v=T13xrwoQIYA

The gimmick is a card that you punch holes into and place over other cards to reveal a table of possible results for a die roll.

P3ERCGAMINGYSTEMS
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thanks poly..if that helps

thanks poly..if that helps then great

by the way..its not only a die roll..anything..a spin wheel etc. also in the speech game for autism, no die is ised at all the cards are just placed on each other and reoriented revealing pictures of tje cards to draw.. like i said before super versatile.

andymakespasta
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Using punch holes over a

Using punch holes over a chart seems to me would make fine tuning the game a ~pardon my french~ bitch. Since every stat would be connected, and you would need to build and tune a whole chart for each card.

If you're competing in the TCG market, you'll probably have to hold contests and as such, any out of balance card will be heavily criticized.

So just wondering, do you have some scheme or algorithm to balance the cards, or is your game "fun" oriented, and geared toward casual sport fans, rather than TCG players?

If it's the latter, please refrain from using the phrase TCG too much, as it really rubs TCG fans the wrong way.

Mark Simulacra
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...

polyobsessive wrote:
As the video is on YouTube, you can save yourself some of the trouble: https://www.youtube.com/watch?v=T13xrwoQIYA

The gimmick is a card that you punch holes into and place over other cards to reveal a table of possible results for a die roll.

Video is now private. So I'm just going off of this description. But I guess I can't think of any other game that uses see through cards to reference a probability table so I guess that's novel?

e: it's public again.

P3ERCGAMINGYSTEMS
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oh boy this is going to be a hard question to answer but

the stats are dispersed on the back according to an algorithm i wrote that provides possiblities for strategy with randomizing for example in the football there is 24 possibilities on the back of the card 12 of these possibilities are good and 12 of the possibilities are bad. All possibilities on the card move according to the algorithm and change colors so you're never rooting for the samdie colors. all the possibilities on each row or column vary in strength for example one row might have a touchdown, a 10 yard gain, a 20 yard gain, and another 10 yard gain. the negative row might have have a fumble, and interception, an injury or a loss of 10. This goes on and on and on and changes with every card but the stats are true to the players for example Tom Brady is better then some other quarterback etc. The windows you open on your card will provide three good options in varying strengths and three bad options in varying strengths depending on which way the card is oriented. I hope this helps I know it's kind of confusing that's why I tried posting a video I'm making another video where we're actually playing the football game it might help out more. Believe me we've extensively tested this system and it works great. It doesn't really matter what kind of board design or the theme of the game. That's why I found this so exciting. Anyways I hope this helps if you have any further feedback please let me know

P3ERCGAMINGYSTEMS
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made public for you to

made public for you to see..lmk what you think...i appreciate that you acknowledge it as novel . thank you

TIM0THY
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This system seems

This system seems problematic. Here are my thoughts.

I watched the video from a player's perspective. As a player, I want to know how my choices affect the outcome of the game, and I want to be offered multiple choices, with each one having a different impact on the state of the game.

In the video I only saw one choice being presented to the player: which spaces to punch out on the p3erc card. After that, the outcome is dictated by the roll of the die and the placement of the stats on the opposing card.

But I never saw anything that would indicate to me, as a player, which spaces I should punch on the p3erc card; there doesn't seem to be any information provided to the me as the player to allow me to make an informed decision as to which spaces I should punch on the card. Unless I'm allowed to look at the opposing stat card prior to punching the card. But if I'm allowed to look at the opposing card prior to punching my card, then my choice still doesn't offer me any interesting decisions- I will simply pick the most optimal spaces, based on the arrangement of the stats on the opposing card.

Essentially, as the p3erc system is described in the video, game play comes down to picking which spots to punch, then watching what the game system does with my punched spots. As a player, this game doesn't sound fun. It sounds like Chutes and Ladders- roll a die and see what happens- but with the players randomly eliminating some spots on the track prior to playing the game.

You did mention in the video that there would be a board where more things would be happening. Could you provide more information on what kinds of things would happen on the board. This information might improve my outlook on the game.

But if all the interesting decisions are being made on the board, then the p3rcs system just amounts to a convoluted method of creating a randomized set-up for the game's opening state.

P3ERCGAMINGYSTEMS
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valid concern..but let me see

if this helps. ok so the entire first paragrah of your post timothy is spot on..our system delivers this when used in a game. as far as the choices go...that is in the cards you play against each other in our games. the stats are the variety in the strategy. the card provides the randomizing to achieve results like in our football game for ex. tom brady is a great card...but due to the way the P3ERC is punched he might have a great day or a bad day before the siice are rolled. anyway its a very hard concept to explain...however im going to post a video of the football hame being played and maybe it will explain itself. thank you for your time in viewing the s us tem and review of your thoughts

questccg
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I think people are missing the point

The point is that your can have "Randomization" on the cards and use the p3erc cards to play the game.

I'd really like to see that video HOW a game is played - because all I know is that there are some actions.

With regards to the system, maybe half the card should be offense and the other half defense. Perhaps have "play cards" which are what cards are involved in the play. Not sure...

I'll wait to see the play video to know better aside from the statistical randomization, is the game FUN to play!

Cheers!

P3ERCGAMINGYSTEMS
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thank you quest

i think the video will demo the versatility of my system and how fun it is to play a game with it. I think i have already demonstrated to a great extent on this forum that....im no good with words :)

P3ERCGAMINGYSTEMS
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thank you quest

i think the video will demo the versatility of my system and how fun it is to play a game with it. I think i have already demonstrated to a great extent on this forum that....im no good with words :)

P3ERCGAMINGYSTEMS
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thank you quest

i think the video will demo the versatility of my system and how fun it is to play a game with it. I think i have already demonstrated to a great extent on this forum that....im no good with words :)

radioactivemouse
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Hmmm

questccg wrote:
The point is that your can have "Randomization" on the cards and use the p3erc cards to play the game.

I'd really like to see that video HOW a game is played - because all I know is that there are some actions.

With regards to the system, maybe half the card should be offense and the other half defense. Perhaps have "play cards" which are what cards are involved in the play. Not sure...

I'll wait to see the play video to know better aside from the statistical randomization, is the game FUN to play!

Cheers!

From what I've seen of the video, the player selects areas on each row, then the system determines results via positioning of the card.

At first glance, it sounds like a good way of introducing randomization for conflict resolution, but I get the feeling that it can be very easy to predict what result you want by punching the right spots; by memorizing exactly where the "right" spots are, you can effectively master and go around the punch system.

Still, what I've seen is only the basic mechanic and not its implementation. But these are my first impressions based on what I've seen in the video. Hope to see more soon!

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