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Tracking Value/Sales

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eric.mattison
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Joined: 05/12/2010

I am developing a new board gamed based on the development of an enclosed retail property (AKA a shopping mall).

I am leaning toward a order based turns ala Settlers of Katan.

There are two methods to win. One of them is being the first to achieve a certain amount of sales. I need a simple way to track value/sales without it becoming too complicated or encumbering.

Any ideas?

RacNRoll Gaming
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eric.mattison wrote:I am

eric.mattison wrote:
I am developing a new board gamed based on the development of an enclosed retail property (AKA a shopping mall).

I am leaning toward a order based turns ala Settlers of Katan.

There are two methods to win. One of them is being the first to achieve a certain amount of sales. I need a simple way to track value/sales without it becoming too complicated or encumbering.

Any ideas?

By sales do you mean actual number of transactions or $ amount of those sales?

Tokens are the easiest way to do that. Keeping track of them can be handles simply by just keeping them in plain site for any other player to see...or you can use a player sheet (maybe designed like a bar graph and players fill in the bars to show their progress towards the goal.

Not sure how far into the design you are but....if you went with the latter you could build into the game some sort of bonus or extra action that can be taken once you reach a certain level. (I can explain further if need be)

fecundity
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Joined: 07/28/2008
Depending on the orders of

Depending on the orders of magnitude involved, why not use a scoring track?

Pastor_Mora
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Joined: 01/05/2010
Multiple scoring tracks

I agree with the scoring tracks idea. But I'll give it a twist for your case.

It is what I call "multiple scoring tracks" with "VP trading mechanics".

Have several scoring tracks, each for the different bussinesses in the mall. When the player buys a bussiness, he gets the scoring track and scores in it according to his deeds.

The scoring tracks the player owns are his total scoring at any point, but they can be sold to and bought by another player. So you will take over and build up a retail brand, then you can sell it for a great profit to boost some new investments.

It's sounds weird, but it's pretty much like Monotony (sorry) Monopoly.

Keep thinking!

eric.mattison
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Joined: 05/12/2010
Scoring Tracks

I've been thinking about your comment on multiple scoring tracks. Do you know where I might find some samples of similar concepts, Monopoly aside?

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