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Turn Timer

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Cicero
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Joined: 07/12/2012

Hey all,

I have been on and off working on a space exploration game called Exodus for a year or so now and the alpha's coming along nicely. The game currently incorporates a turn timer mechanic where the game itself lasts 30 turns. Currently I simply count down the turns on an iphone app, however this is obviously not a proper system for a completed game. How do most games implement a turn timer and more importantly what kind of piece do they use for it?

Thanks!

questccg
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Joined: 04/16/2011
Using a printed table

Cicero wrote:
How do most games implement a turn timer and more importantly what kind of piece do they use for it?

If your game has a limited amount of turns (such as 30), well the easy way is to print out a table (say 3 x 10) and use a wink ($0.01) to keep track of what turn it is. I see this as the *simplest* method to keep track of turns.

MarkKreitler
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Joined: 11/12/2008
Variation

questccg wrote:
Cicero wrote:
How do most games implement a turn timer and more importantly what kind of piece do they use for it?

If your game has a limited amount of turns (such as 30), well the easy way is to print out a table (say 3 x 10) and use a wink ($0.01) to keep track of what turn it is. I see this as the *simplest* method to keep track of turns.

A variation on this I've seen in some Euros is to put a track around the outside of the board and move a wink or pawns along it. If you've got a space exploration game, maybe this could be an "orbit" of some important celestial body?

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