So the idea that I now have is something like this:

Players secretly choose to play a three (3) card MELD from a hand of five (5) cards contained in their "Micro" Deck.

The remaining two (2) cards act as "Resource" Cards.

Next they allocate ten (10) "Valor" points among those secret cards. Then they compute the value of their "Platoon" of minions.

Lastly to start the round, everyone reveals their cards. The order is dictated by the player with the LOWEST "Platoon" score starts first and order continues from lowest to highest (where the HIGHEST player goes last).

The goal is to defeat minions and therefore reduce the "Valor" points used to compute the "Platoon".

The Player with the most "Valor/Platoon" points after two (2) rounds, wins the game.

Game is QUICK and relatively EASY - with interesting decision making and "formulaic" notation, making the game fun for all ages. Perhaps a good "Micro" game, played between heavier games. My bet is less than 30 minutes.

Maybe this is sounding more appropriate??? This is still very much a draft/work-in-progress.

Any critiques or things I might have over-looked with this (maybe) oversimplification???

questccgwrote:I think I will "return" to earning VPs when you "defeat" a minion. No battles = no minions defeated = 0 VPs.

I'm not certain about the VVPs. I like the "concept" - but will it work in the context of "this version" of the game, I'm not sure...

I'm also considering "combinations" or "calculations"... Like a player could play a Warlord and two soldiers = 5 x 3 + 2 = 25 points.

Something like a MELD with the various cards (10 points to distribute as you see fit). It could be like a "chip-away" at the opponent's cards...

IDK - I'm still thinking this stuff through... So my thoughts at the moment are a little "scattered". Needs all more thought...

But I welcome ideas/comments/feedback/etc. Let me know your thoughts!

Cheers.