# Archestra

2 replies [Last post]
hotsoup
Offline
Joined: 08/28/2009

Been mulling this idea over...

The game is composed of a whole bunch of wooden blocks of varying sizes and shapes (though their proportions are such that they line up with each other nicely). The game begins with each player taking one block out of the communal store and placing it on the table, touching the other blocks. Then the active player is chosen. On his turn, he closes his eyes while the other players, going left around the table, each select a block and place it anywhere on the table, including on top of other blocks, and place a "new block" marker on it (they cannot move blocks already placed). Then the player opens his eyes and chooses the block (out of the newly placed blocks) that he wants to stay on the table. All other blocks are returned to the store, the player who placed the selected block gets one point, and then becomes the new active player. Play continues until all the blocks are gone or until one player gets to a certain point threshold.

So it ends up being a subtle game of aesthetics, where (hopefully) interesting cities or buildings are developed. What do you think? Too abstract? Uninteresting? I plan on giving this a shot soon, once I can get my hands on a bunch of appropriately sized blocks.

sedjtroll
Offline
Joined: 07/21/2008
hotsoup wrote:Been mulling

hotsoup wrote:
Been mulling this idea over...

The game is composed of a whole bunch of wooden blocks of varying sizes and shapes (though their proportions are such that they line up with each other nicely). The game begins with each player taking one block out of the communal store and placing it on the table, touching the other blocks. Then the active player is chosen. On his turn, he closes his eyes while the other players, going left around the table, each select a block and place it anywhere on the table, including on top of other blocks, and place a "new block" marker on it (they cannot move blocks already placed). Then the player opens his eyes and chooses the block (out of the newly placed blocks) that he wants to stay on the table. All other blocks are returned to the store, the player who placed the selected block gets one point, and then becomes the new active player. Play continues until all the blocks are gone or until one player gets to a certain point threshold.

So it ends up being a subtle game of aesthetics, where (hopefully) interesting cities or buildings are developed. What do you think? Too abstract? Uninteresting? I plan on giving this a shot soon, once I can get my hands on a bunch of appropriately sized blocks.

That's actually kind of neat - like Apples to Apples or Dixit, but trying to figure out how the active player would like the 'city' to develop :)

hotsoup
Offline
Joined: 08/28/2009
Yeah, I figure it will be an

Yeah, I figure it will be an interesting experiment on whether certain shapes or patters tend to emerge when people have to cooperatively build things.

Hmm... I noticed that the name Archestra (which I really want to use) is being used by some software program. Does anyone know if that's a problem, seeing as it's in a totally different field?