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Can anyone give me some feedback on my robot themed board game?

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Elliephant
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Joined: 10/05/2012

So I'm creating a board game for a college assignment! This is something I've wanted to do for years so I'm quite excited :D Basically we have to work in teams of 3 to create the theme for a board game and build it, it also happens to be a media subject so we also have to do all the market research and target audience stuff that goes with it, which is where hopefully some of you will help me.

In our game you play as one of 5 robots who are trying to escape from an evil scientists labratory. Each player piece is designed as a different 'broken' robot (for example missing limbs etc.), and the board will be styled in a old-fashioned 50s (or earlier) era labratory. One the board there will be several paths to take which link to 'the crusher' in the centre of the board. At every junction (where the path splits into 2 or more possible paths) the player must stop and roll the dice to see which path they must follow (each path will be assigned to a number below 6). All paths eventually narrow down to one of 3 which lead to 'the crusher', and from here there are 3 paths leading out which will get the player to the exit. Once the player has reached 'the crusher' they must roll an even number which correspond to one of the 'out' paths. If they roll any odd number they must remain in the crusher, this continues each turn until they roll an even number.
Some spaces on the board require the player to pick up a card when they are landed on. The cards can be helpful or bad, for example 'You caught fire, miss a turn" or "Your system rebooted, roll again". There are also cards which allow you to choose another player to take some punishment in order to aid yourself.

Hopefully I've explained the general theme and rules simply enough, either way our target audiences is families or children so it's suposed to be fairly simple to pick up and doesn't really require any strategy or heavy thinking. The essence is moving around the board, rolling the dice to decide which path to take and following card instructions.

I've created a couple of surveys related to the board game and board games in general, I'd be very grateful to anyone who completes them (they're quite short, less than 7 multiple choices questions each)
http://www.surveymonkey.com/s/3NHSTV9
http://www.surveymonkey.com/s/CBXT3F2

I'd also be really grateful of any tips, comments or other feedback about the idea on here :)

Thanks for reading! :D

Dralius
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Joined: 07/26/2008
Elliephant wrote:Hopefully

Elliephant wrote:
Hopefully I've explained the general theme and rules simply enough, either way our target audiences is families or children so it's suposed to be fairly simple to pick up and doesn't really require any strategy or heavy thinking. The essence is moving around the board, rolling the dice to decide which path to take and following card instructions.

Target audience is important and you can expect the decisions in a child’s game should be simple. The only decision is who to hit with a bad effect. I don’t think that’s enough to make it interesting for the players, especialy adults.

Think about what the robots are trying to accomplish, what decisions would they face in an escape attempt? What if they get to pick what fork to take knowing what sort of board spaces lie ahead. Maybe the track with the most bad things also has the best things. This will allow the players to make a risk/reward decision.

senorbaub
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Joined: 08/20/2011
Based on the comments by

Based on the comments by Dralius some forks could give the players a choice which direction they go and other forks would require a die roll. For forks where there is a choice perhaps the fork that brings the robot closer to the crusher has more tools that would be helpful to escape than the other fork but there is a greater chance of hitting the crusher.

Word Nerd
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Joined: 02/02/2012
Your Surveys

Did you take a course in survey design, too? I doubt it. Your butchery of grammar makes me facepalm. I hope you aren't an English major.

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