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Chrono Crash - My Proposal to Playdek

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Quasimojo
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Joined: 11/14/2013

{Here is the game idea I emailed to Playdek around 3 weeks ago. It's a CCG that uses only historical figures as cards. No reply since. If you we're employed to a multi-million dollar cellphone game company, would you junk this email too?:}

To Playdek,
TCGs are fun, but for most people they are also unrelatable. The reason isn't the solid mechanics of the collectable card game but the subject matter they represent. If you look at the most popular ones like MtG or Pokémon, let's be honest, not a huge number of people care enough about D&D settings and anime cartoons to take the time to experience the actual fun they provide. So what should we use as cards instead? Trademarking an existing property, like Star Wars or Transformers to use recent examples, is troublesome because it still falls under niche and limits itself to existing fans. The opposite direction, creating new characters out of whole cloth is, regardless the setting used, even more time consuming and difficult to get people to care.

My solution is to use as battle cards the most important people in history. The biggest scientists, philosophers, leaders, authors, and artists of all time in your hand willing to fight under your orders. The reason this will attract a larger base of people than even the current Big Ones have is because no matter who you are, there are figures in history you admire and perhaps are interested in a playing a card version of.

The game is based off the fast-paced, but underused SvC system. Only character cards are used in the game and they are all self-contained. No other types of cards or objects are needed to act or attack. Each player has three front slots and one slot behind for team leader. The leader slot gives the character card placed in it an additional move or benefit and will also serve as a goalie of sorts if the front cards are defeated. The attack and health points are shared as one (first number). Each card brought in the ring adds their Spirit Points (second number) to the player's total. The Spirit Points activate the specials on the cards (SPA). Like MtG, the card player has his own health, which at zero ends the game.

You are probably thinking, "How are these historical people from such diverse fields and talents suppose to interact with each other in a battling manner?" The cards essentially play under abstract thinking. I take what the historical figure is known for and turn it into a card action that approximates whatever famous accomplishment that person did.

Here is what a handful of the cards are shaping up as:

Winston Churchill: 600/400
SPA: Finest Hour (200) During opponent's turn, this card's BP will freeze at 200 when defending against attack, also halting backup enemy advance. Opponent's card will still take this card's full BP damage.
Lead: Finest Hour will apply to all your cards in ring.

Arch Duke Ferdinand: 100/0
SPA: none.
Circumstance: (Defeat) Add all your deck cards to hand. "This means war!"

Alexander Graham Bell: 400/300
SPA: Long Distance Charge (700): Allows another card in ring to bypass all opponent's cards and attack player directly.
Circumstance: (Enter) Can place another card in ring same turn. "Mr. Watson, come here, I want to see you."

Blaise Pascal: 500/400
SPA: Under Pressure: (400) During opponent's turn, BP lost on one card raises same amount of BP for other cards.
Circumstance: (Defeat): 1/2 chance your SP doubles or zeroes.
Lead: Pascal's Triangle (100) [must have left and right slots filled.] The BP of left and right slots are added together and attacks opponent's middle slot. If slot is empty, attacks team leader.

Edgar Allen Poe: 500/300
SPA: Nevermore (100): Prohibit one chosen card in opponent's discard pile from coming back in use.
Hideous Heart (300): During opponent's turn, if your chosen card get attacked and eliminated, then at the start of your turn the defeated card's original BP damages the card that attacked it.

Jack the Ripper: 300/0
SPA: Into the Shadows (1000): Card disappears from ring and eliminates random opponent's card every 3 turns for the rest of the game.

Rasputin: 600/100
SPA: Stop the Bleeding (300) Keeps a defeated card in play, with 100 BP added to it.
Circumstance: (Defeat) Rejuvenate card's BP to 400. Second defeat rejuvenates card to 200 BP.

The Red Baron: 400/200
SPA: Ace Maneuver (200): Attack any card of choice in ring. If opponent's BP is lower, no damage is taken by this card.

Oracle of Delphi: 300/600
SPA: Preventative Prophecy (300): Exchanges one unknown card in your deck for one chosen card in opponent's hand.
Circumstance: (Enter) Can see opponent's hand while in ring.

Henry Ford: 500/100
SPA: Production Line (200): One opponent's card has its BP divided and attack separately by your cards. (Does not count as using regular attack.)
Lead: Can place up to 3 cards in ring per turn.

Christopher Columbus: 800/300
SPA: New World (500) Empty opponent's slot is filled by this card, which now belongs to you. This card can now attack leader card head on, or has to be defeated by leader to take slot back. "I claim this land in the name of Spain."
Lead: Nina, Pinta, and Santa Maria (500) [Must have your three slots filled to use.] Your 3 front cards attack opponent's 3. Beaten or vacant slots now taken by your cards as your own. Leader must now attack and defeat them to dislodge slots.

Joseph McCarthy: 400/100
SPA: Blacklist (500) Freezes all cards currently in opponent's hand. "I have in your hand a list of communists."
Circumstance: If used, Blacklist in effect until card leaves ring.
Lead: Blacklist used without SP cost.

Alcibiades: 1000/400
SPA: none
Circumstance: If opponent's card is defeated by this card, in either attack of defense, this card will occupy the vacated slot and become property of the opponent, adding 400 SP to opponent's total. This applies every time.

Jesus Christ: 100/900
SPA: Water into Wine (500): Adds 500 health points to player.
Circumstance: (Enter) Puts a chosen card in the discard pile back in hand. "Lazarus, come out!"
(In ring) cannot attack, only defend.
(Defeat) Returns to hand after 3 turns. "The Lord has risen!"
Lead: Feeding the Multitude (100) Add 200 BP to all your cards besides lead.

I have roughly 30 done now. The cards shown here are still a work in progress (I have to figure card team ups), and I intend to have up to at least 150 cards. The reason I'm asking for backup from a videogame company this early is that I tested it as an actual cardboard card game by myself and it doesn't work as one. There are too many numbers to crunch and the clustering of diverse cards keeps the flow stuttering. I'm also limited to card moves the player must be able to remember or physically perform. As a computer game, I will have none of those issues, and will have more creative freedom to make the cards act more like the historical figures they represent. This is why I now come to you hat in hand. I need a bare-bones rudimentary engine to digitally playtest my card game and develop it further.

I know new ideas are risky, but I also know that you are interested in finding original IPs. I want to take as much of the risk out as I can to make the offer more enticing, so pIease note that I'm not selling this IP. I am GIVING it to you for free to make your fortune off of. I will also volunteer to work on it for no salary. All I ask for in return is help in making it, at your own pace and budget. I need help because I don't know how to program or draw. All I can do is come up with the individual card rules. If you flat out turn me down, then I have no choice but to shop it around elsewhere (or give up entirely) and I will HATE to do that. Considering your history in this field, I believe this idea is a perfect fit for the Playdek library, and I don't know of any other videogame company that will provide the polish and patience of making this card game as grand as I believe it will be.
If you like to pursue the idea further, please call me at ***-***-**** or email back. I live ********* so I can drive down to your headquarters as well to discuss things more. If further down the road the project doesn't seem to come together, you can always decide to drop it and myself later. All I beg for is the opportunity to try my dream out and possibly get out of my impoverished rut.
Thank you for your time,
Jason Roy Goff

{Pretty lame, huh? I'm now passed 60 cards, but am I wasting my time on this? What do you honestly think? I've been feeling pessimistic about the whole endeavor lately.}

questccg
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From my understanding

That's NOT how you pitch a game (from what other tell me...)

First of all, all you have is a GAME IDEA, not a game. Publishers want a GAME, not just the idea. What they want is a RULEBOOK that describes HOW your game is played and then they want to SEE a PROTOTYPE of your game.

From my understanding, nowadays publishers want to see a COMPUTERIZED PROTOTYPE (meaning the cards in the game are designed with some computer software such as Adobe Illustrator - Shapes and Black & White) at a MINIMUM... You don't need to have all the artwork, just B&W cards with a simple card layout with all the information needed for the game to be PLAYABLE.

I also think - and HOPE - you did not include any of that EMOTIONAL stuff about *working for free*, *giving the idea*, *shopping around elsewhere*, etc. All that content is NOT PROFESSIONAL... You need to steer clear of any EMOTION regarding the endeavour and stick to a professional e-mail (or letter) that says WHAT your game is all about, the SIZE of the endeavour and your RULEBOOK. At the very END you can say, "If you are interested in my game, please reply and I will more than gladly send you our Xth Prototype."

Then if they reply to your e-mail (or letter) you will know if you should SUBMIT a PROTOTYPE via MAIL or Print-And-Play (PDF).

But PLEASE have some PROFESSIONALISM = EMOTIONAL DETACHMENT/PRO FORMA LETTER.

If you'd like me to REVIEW any OTHER pitches before you send them off, just Private Message (PM) me... I'll be happy to help edit out anything that would seem unprofessional and unnecessary...

I'd be happy to help! :)

questccg
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I understand...

questccg wrote:
But PLEASE have some PROFESSIONALISM = EMOTIONAL DETACHMENT/PRO FORMA LETTER.

I also have pitched 2 Video game companies with my "Star Wars - Galactic Frontier" preliminary analysis document... It is a 16 page document that is the basis for developing a MMORTS war game that is set in the Star Wars empire. I spend about 1 month writing up and matching all of the Star Wars references such that the game would be a REAL Star Wars game (using actual Star Wars terms, characters and timelines).

I got a response from LucasArt which was: "We don't accept unsolicited material."

And UbiSoft never sent me any acknowledgement via e-mail about the analysis document.

This was a VERY detailed analysis document with many Star Wars references and nothing like the game out there in the real world... But it was the basic document, there would be need for more analysis.

But I understand you wanting to PITCH an IDEA... Most people are NOT INTERESTED in ideas... They want to SEE something that's very advanced...

anonymousmagic
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Joined: 11/06/2013
From what I have discovered

From what I have discovered so far, pitching a game is very much like sending a query to a book publisher. It needs to be short and to the point. Like book publishers, Playdek probably gets hundreds of submissions each week and they can't read all of them if you send such long emails.

If they accept game submissions, they probably have submission guidelines you have to adhere to. Scour the website, find them and stick to them. questccg was quite right when he/she mentioned professionalism. You're not supposed to beg in a business letter and if you want to get out of an impoverished rut, you're in the wrong business of designing games. Don't be in it for money, because you will be very disappointed.

To questccg: I could have saved you the trouble. Famous intellectual properties like Star Wars usually don't accept submissions. They ask already established game designers or writers to create new material in their universe. You can design your game for personal use, but it's a waste of time to design one before they ask you if you want to sell it to someone else.

Quasimojo
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Joined: 11/14/2013
Thanks for the wakeup call.

Thanks for the wakeup call. I'll scrap the whole project and quit wasting my time.

Stormyknight1976
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Joined: 04/08/2012
good or bad ideas?

We have all been there. No matter how good or bad the ideas are, don't scrap your ideas. Old material can be used for other game projects down the road or actually in a future project. Don't let this get you down. Start over or use a different theme.

How
about using these characters as chess pieces with cards for an added affect?
Or use them in a dining theme? Or using these characters in a construction theme game? A comedy horror game? These are just from the top of my head.

Hope these suggestions gives you some more ideas on new game projects.

Stormy.

Kroz1776
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Joined: 10/09/2013
A Bit Too Far

Stormyknight1976 wrote:
We have all been there. No matter how good or bad the ideas are, don't scrap your ideas. Old material can be used for other game projects down the road or actually in a future project. Don't let this get you down. Start over or use a different theme.

How
about using these characters as chess pieces with cards for an added affect?
Or use them in a dining theme? Or using these characters in a construction theme game? A comedy horror game? These are just from the top of my head.

Hope these suggestions gives you some more ideas on new game projects.

Stormy.

o.O A horror game where you have Jesus fighting Newton fighting Poe...that may be taking it a bit too far.

anonymousmagic
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Quasimojo wrote:Thanks for

Quasimojo wrote:
Thanks for the wakeup call. I'll scrap the whole project and quit wasting my time.
There is no need to scrap an entire project.

You just need to learn a little bit more on how to put together a professional query. The idea itself is fine. I'm tired of all the sci-fi and fantasy themed games and this was, at least me, something refreshing and interesting.

Dig a bit through game journals of people who succesfully designed and sold their games and find examples of how they pitched their game, then use those as an example of what your submissionto the publisher should look like.

Granted, if you come into this as a rookie, it might seem overwhelming with a learning curve you can never climb, but I'm sure there are plenty of people willing to help you out.

And that includes me. :)

questccg
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We can all hope and dream...

anonymousmagic wrote:
To questccg: I could have saved you the trouble. Famous intellectual properties like Star Wars usually don't accept submissions. They ask already established game designers or writers to create new material in their universe. You can design your game for personal use, but it's a waste of time to design one before they ask you if you want to sell it to someone else.

Well I too like Quasimojo wanted to pitch an IDEA... I know it's nearly impossible to do so. But there were a few things in my favour. Firstly I met a guy who does BETA TESTING for all kinds of Video Games. He was older than me, and had even PLAYTESTED LUCASART games (in the past). He also ran a Hardware Video Game studio which could accommodate THOUSANDS of Video Games (in a hotel like board room). He was a Hardware guy - knew everything about configuring servers and the amount needed, etc.

I thought to myself: I'm a SOFTWARE guy and now I know this HARDWARE guy! Man it would be fantastic if we could design a game together!! And so I went off on my merry way writing up a very detailed analysis document for HALF of the game. And me and the hardware guy proofed it to make sure it was all cohesive. He said he knew some people working at LucasArt and said the best way to send the document... Unfortunately the response we got was negative... But I'm sure - him and I, we could design that Video Game!

But I know selling ideas is nearly impossible. That's why I am happy about SELF-PUBLISHING in the table-top game domain. It allows you to produce the game - when if it came only to publishers, the game might never get made... So for me this is a great step in the right direction!

"Star Wars - Galactic Frontier" may never see life - but maybe I should make the document PUBLIC. Who knows maybe somebody may be interested in it... (Probably not - just curiosity)

anonymousmagic
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Joined: 11/06/2013
Hi questccg, I obviously

Hi questccg,

I obviously didn't know all that. It's a shame that you got such a impersonal response even when you went through contacts. To me you deserved a little more personal attention even if it was a rejection.

I hope you have better luck with the board games. :)

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