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The Discarded - Junk Robot Mech's And Resource management

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DakotaWolff
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Hi! First time designing something. I made a very long post on the BGG forum if you want to look. Gonna be concise this time.

Theme: Prisoners fight over scrap to build giant mech's. Whichever mech that is left standing wins!

Two phase game: 4 prisoners for each player go into the arena to gather scrap, steal scrap from the other player to build parts which add action cards for your mech.

A mech consists of four parts: A head, Body, and two arms.

The head adds instant abilities that manipulate the rules

The Body defines how your mech moves, some action abilities and a passive benefit

The arms add the majority of your combat actions and vary depending on weight class. Sword hand for Light builds will do less damage but let you move 1, while heavy will make it do extra damage.

Mech fighting functions in what I'm calling the "Program". Every player plays actions two cards out. In-between each revealed action there is a move phase to try and get into position. The idea is that these are junky robots, they just aren't great. So you are gonna miss, not every attack is gonna hit, but when it does it should feel satisfying and that you out smarted your friend/opponent.

There are lots more details and things so please ask if you are interested. I'll keep posted somewhere here and regularly on BGG. I'm really looking forward to feedback from peers and people who knows, and have been doing this a lot longer than me.

Thanks :)

Soulfinger
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So this is a different scrap

So this is a different scrap mech game from the one posted here a while back?

DakotaWolff
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Yeah, I didn't even know this

Yeah, I didn't even know this forum existed until like four days ago. I've been scribbling crap since December but at the time thought of it as more of a hobby, still is I guess.

Want to jump in with both feet. But yeah I mean I know junk scrap can't be a new idea but I haven't seen one yet myself. I want a super 70's theme over the top style to it.

Soulfinger
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Battletech + Sanford & Son +

Battletech + Sanford & Son + Tom Selleck's mustache?

DakotaWolff
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If only I could get that

If only I could get that theme song to run while you play the game.

There will be mustache's but I don't want to get too far ahead of myself, has to be fun first.

I don't play too many mini games because of them being a money sink so I'm unfamiliar with that particular game. Hoping to make this an all inclusive game with everything you need in the box.

I would love to have fully 3d parts but that's probably not possible.

Dasozi Tears
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First of all happy that

First of all happy that someone else is also planning a Mech-Building game, second it really depends on the price point you want to make the game as for your 3D pieces. I have a big project I'm planning down the line that's supposed to be a Mini-Miniatures game. It'll be expensive but allow you to get the experience of a miniatures for far cheaper that it would be to seriously play say Warhammer.

questccg
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Neurobota

DakotaWolff wrote:
I would love to have fully 3d parts but that's probably not possible.

Hook up with this dude: http://www.bgdf.com/forum/game-creation/new-game-ideas/would-these-mini-...

Maybe his miniatures could be of value to you... Same genre (I believe)!

Cheers!

Update: I'm pretty certain that I had commented on that thread that because all of the robots are ASSEMBLED together, a GAME that could allow you to lose parts would be FANTASTIC for these 3D models... You really should look into these - because I think they might work for your game!

Soulfinger
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DakotaWolff wrote:I don't

DakotaWolff wrote:
I don't play too many mini games because of them being a money sink so I'm unfamiliar with that particular game. Hoping to make this an all inclusive game with everything you need in the box.

If your game is about mechs then you really need to give Battletech a good look. It is a cornerstone for the genre that has been around for decades as a miniature wargame, CCG, with video game adaptations, novels, an RPG, and so on. The classic game has a low buy-in cost at about $50 for 26 miniatures, hex grid maps to play on, all the rules, background material, etc. Certainly something worth noting when determining what the market is lacking.

Also, don't forget about the legs on your mechs as a part. They determine movement rate, jumping, kicking, all sort of things.

DakotaWolff
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Oh wow! Thanks for all this

Oh wow! Thanks for all this info, a lot to research.

I for sure am not trying to make a Mini's game, this is a board game first and foremost. The mech fighting is just as important as the first phase where the prisoners will be competing over the scrap piles. I may find that both parts don't quite mesh together but I'll have to see.

I would love Mini's but for test purposes I'm gonna be using chits and schematics for now will your stats.

I'm gonna have some prototype cards and designs and do some test runs of the mechanics I have right now. I wanted to ask two questions.

1) If I update my progress should I put that here or somewhere else? Sorry for the dumb question

2) How early do you all let people help play test stuff. When you think it's rock solid, or early to get as much as possible?

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