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Double Boat (Standard 52 deck card game)

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Tbone
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Joined: 02/18/2013

This is just a little side project to keep my mind fresh. I made this while camping this weekend. Me and my brother sat down to brainstorm ideas for a game when I saw boats positioned as if they were racing. So I made four columns with four cards separated by two spaces. We were to place cards from our hand and attempt to get them to the other side. My brother loves to break rules so he placed two cards down with the same value and shouted "DOUBLE BOAT". The rest is history...

Theme
The world has flooded and only those who have managed to capture islands will remain rulers over this new age. In this post-apocalyptic strategy game, you will defend your island while also attacking your rival. Send your boats to wreak havoc or keep them docked to defend the shore. Stock up your hand and be prepared, this world is unpredictable!

Game Mechanisms
-2 player (possible expansion)
-20-30 minutes
-Strategic movement
-Hand management
-Playable with a standard 52 card deck
-Place cards down to keep boats afloat
-Hidden information

Graphics
*Unavailable* (may create a more thematic version down the road)

Progress
Its been tested a good bit. Needs minor polishing but it is a lot of fun.

Rules
Double Boat Rules 1.4

Digitize and Play
*Unavailable* (Playable with a standard 52 card deck online!)
(may create a more thematic version down the road)

Print and Play
*Unavailable* (Use a standard 52 card deck!)
(may create a more thematic version down the road)

Tbone
Tbone's picture
Offline
Joined: 02/18/2013
Disaster Change

Might be changing the disaster mechanic. It actually is TOO unpredictable and doesn't punish the player enough (what?). Instead you will reveal three cards from the top of your deck (It might just be two) and instead of an "X" number of cards affected it will just be one for each card type revealed. The following are the updated disasters.

Clubs = Discard one of your boats on a water space
Diamonds = Discard one of your boats on an island space
Heart = Discard one random card from your hand
Spades = Have one of your islands lose rank if able

Example: I attack an island and successfully destroy it. I then reveal two clubs and a diamond. I must then discard two of my boats on the water and one boat on an island space while also discarding the revealed cards.

This makes it much more consistent. I will be testing it soon.

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