This is an idea I've created recently which I'd like to share. It's basically the first idea of a group of ideas for a game (board game hopefully) which I could make real.
I made this game with the idea that you are in a fantasy setting with a lot of players. I tried to construct it as simply as possible.
The basic idea of the game is to make something out of the idea for 'ante' cards where to my understanding you can get a card for winning a game. It starts with a (D)ragon(M)aster who is set to have more cards then you, and a group of players with cards who duke it out on a map somewhere.
The first idea is that in this game is that you would have initial set speeds, and other stats. Then comes the eventual 'wound' from the DM. The wound is created by doing 5+ points of damage from a monster or card to the player in a single turn. Then you would lose one life and take a wound, giving the Dragon Master a card. If you in turn evade wounds for one turn, you take a card from the DragonMaster. I think the best way is to permanently ante away the card, but in a board game this would be unnecessary and would be cost-efficient, with the coolest cards and powers around.
Note: I like making things cheaper. I wish that even more than a board game could work with this idea. +I wish it could even have custom cards.
First off, classes available to the players:
(Colors around the border of the card means what player it came from.)
Knight +3 Life +3 Magick +2 Power +2 Cards Speed: 8
Ranger +2 Life +2 Magick +3 Power +3 Cards Speed: 7
Fighter +4 life +3 Magick +2 Power +1 Cards Speed: 6
Archer +3 Life +2 Magick +1 Power +4 Cards Speed: 5
Cleric +2 Life +1 Magick +4 Power +3 Cards Speed: 4
Druid +1 Life +4 Magick +3 Power +2 Cards Speed: 3
Mage +6 Life +5 Magick +2 Power +1 Cards Speed: 2
Wizard +3 Life +2 Magick +3 Power +6 Cards Speed: 2
Secondly,
races are:
Good:
1Human: Speed +1, Life +1
2Elf: Speed +2, Magick +1
3Dwarf: Speed +1, Life +2
4Gnome: Speed +2, Power +1
5Halfling: Speed +2, Cards +1
6Giant: Speed +1, Life +3 Extra Hardy +1 Defense
7Lizard: Speed +1, Life +1, Magick +1, Power +1
8Pheonix: Speed +3, Cards +1, Flies
9DemiGod Elemental: Speed +1, +1 Life, +1 elemental damage AEFW&Poison
10God Angelic: Speed +1, +1 Cards, +1 Power -Light-
Evil:
1Goblin: Speed +2, Life +2
2Orc: Speed +1, Life +3
3Gnoll: Speed +1, Power +2
4Bugbear: Speed +1, Life +1, Magick +1
5Kobold: Speed +2, Cards +1
6Troll: Speed +1, Life +4 Extra Muscly +1 Attack
7Reptile: Speed +1, Life +2, Cards +2
8Dragon: Speed +3, Power +1, Flies
9DemiGod Undead: Speed +1, -Non-Ressurectable-
10God Demonic Speed +1, Life +2, Magick +2 -Darkness-
General Monster List: Weight
Beetle L0 HP1 MP0 Cost0 S2 Animal 10
Spider L0 HP2 MP1 Cost1 S1 Poison 30
Goblin L1 HP4 MP2 Cost2 S5 Humanoid 50
Orc L2 HP5 MP3 Cost3 S4 Humanoid 80
Skeleton L3 HP6 MP4 Cost4 S6 Undead 100
Lich L4 HP7 MP5 Cost5 S3 Magical 150
Dragon L5 HP8 MP6 Cost6 S7 Beast 200
Hit points, Mana Points, Casting Cost, Speed, Type, Weight which is 1 + a zero.
General Equipment List:
Armor
Clothing GP: -0 Def1 Arm0 1
Vest GP: -1 Def1 Arm1 3
Leather Armor GP: -3 Def3 Arm2 5
Chainmail GP: -5 Def4 Arm3 8
Metal Armor GP: -7 Def5 Arm4 10
Platemail GP: -9 Def6 Arm5 15
Weapon
Knife GP: -0 Atk1 Dam0 1
Dagger GP: -1 Atk1 Dam1 3
Staff GP: -3 Atk3 Dam2 5
Spear GP: -5 Atk4 Dam3 8
Sword GP: -7 Atk5 Dam4 10
Blade GP: -9 Atk6 Dam5 15
Ranged
Sling GP: -0 Range1 Dam0 1
Darts GP: -1 Range1 Dam1 3
Spear GP: -3 Range3 Dam2 5
Crossbow GP: -5 Range4 Dam3 8
Bow GP: -7 Range5 Dam4 10
Gun GP: -9 Range6 Dam5 15
Ammo/Repair/Tools GP: -2 10/5/1 use per 2
Pots: 5 GP per 6
Food: 4 GP per 4
Magic:
HP Pot= Two Uses
MP Pot= Two Uses
Physical Magick:
Stamina Pot=Three Uses
Food=One use stamina charge 1d6
Food Potion=Four uses
Created Food Potion=Five Uses
The first two are more common... followed by rarer types.
Stamina is used for 'physical' magic energy. If you do not have stamina, you do not move, but if you're a physical class, you can handle this easier.
(it's energy which allows you to move, like that from your muscles.)
Example of a custom card:
"Armor Boon.
Someone cast a spell of armor on you.
You have +1 armor permanently until
the ending of the card."
Body weight = 100 plus 10 for every foot of height, +50.
Air supply = 200+Life rating.
You spend 1 air per every 10 weight you carry,
treat under 10 as 1 air per turn.
Any stamina gained = double gained in health. (Not lifes.)
Stats are as follows:
Life = 5 damage per
Magick = 2 tapping per (To tap and untap)
Power = 1 card played per
Cards = 10 cards in deck total per point
Exp system for gaining levels (which allows one stat raise of choice.)
+1 EXP gained per life of monster killed. +5 EXP per level of monster killed. Levels gained every 1,000 exp, and then every level after an increased 500 exp.
Rest = singly rests all stats available indvidually.
(1d6 per minute. I like the idea of 50 turns a minute, with 10 turns being time it actually takes to -go- and do something, not just complete it. As per stamina.)
No terrain: Dirt, Cobblestone, Road: +1 Speed
Ultra light terrain: Grass, Pebbles: +0 Speed
Light terrain: Tall Grass, Small Rocks: -1 speed
Medium terrain: Water, Logs, Bushes: -2 Speed
Heavy terrain: Trees, Lava, Magma: -3 Speed
Heaviest terrain: Castle Walls, People, Traps, etc.: -4 Speed
Those are the basic rules, followed by the a more complex one for reincarnation where you get a boon from god at level 100 and 1000 and get an enlightenment point at 1000 as well. This rule seems impossible, but would add depth and make a nice computer game :).
-1 = Incarnate (Gains +1 boon from god. Spend wisely.)
0 = Shift (Granted by the gods)
Note you only gain these lower ones by not being athiest and can
only be attained by enlightenment.
1 = levitate
2 = Intelligence +1 (+1 Stat)
3 = Sight +1 (Ability to see, vision improved)
4 = Aura +1 (Damage, energy that is around you.)
5 = Surge +1 (Surge gives back lost health, mana, and stamina points when used.)
I'm not sure if any of this is copying, but I tried to be as original as possible.
I don't know if I said this before but my rules all started with the idea of me hitting a wall one day, and realising that the hit exists, it can exist for existing in the first place, you hit it, it hit you, and created a hit. Then spent the five double for 10, being spent, it now equals each finger worth 100. (10, 20, 30, etc. including thumbs!) Then you spend it a single time more (spend what is already spent to a complete able amount) for one thousand (100, 100, 100, etc. = one thousand.) This would allow 1d1000 rolls and greater percentile rolls, etc. (that would be 4d10.)
The basic rules other than that are 1d4 = natural for being the first dice available to use (box = square = four sides = first available dice, right? coins do not count.) and 1d6 being the 'hit' or 'reality' of the dice area. then 4d6 = the amount used, plus 1d6 more for 5d6. I took one out to make the game easier, cheaper, etc. and added in 1d6 as a sort of balancing tool, if a hit exists, then something must always then exist, right? the 5d6 is a 'mini' dice used for more complicated things and called rolls, cheating, etc. (Punishment.) and the mini comes from that the smallest dice (1d4) would have a smaller 1d4, since no smaller dice is allowed, this mini-hit dice as I call it (which could be counted as a small dice in the board game...) extends the game rules which I've created, and is justification for not using 5d6, and thus an uneven 4d6 (better balancing in my opinion.)
You add 1d4 to each stat before playing. That's a 'natural' boost, and most of my rules are optional. Except the 'set' rules of course.
Terrain can be created, but I like the original idea like heroquest's board idea. (Search, traps, monsters, stairs, etc.) And would give the DragonMaster a chance to attack you, and to you to evade.
Customization allowed. You can even make the rules up if you like. Imagine away. The sky's the limit with me.
And that's the game idea I created. I hope you like it.
Thanks for reading. Any comments welcome. =)
I just went and contacted WoTC on copyright issues and game submission (under topic game submission.) told them very little and they replied they only accept professionals. I am at loss on how you can afford such a thing... and I don't really have the time or ability to self-publish. So if the forum moderater wants to delete this post, it's pretty much old in my opinion. I looked for quite a while on the subject and really am at a loss on how to even start a fantasy board game reasonably speaking. I have no real credentials. I don't even normally pursuade people often. I guess I'm in over my head. This may seem stupid, but I think I should bury the idea and come clean. Honestly, if you ask me, it's the big companies that should come to -you-. I don't see how you will always have the money to do this type of thing...(or anything else.) so if you want this post deleted right away, go ahead. That's how I feel about it.