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FORCES - tryout (Please, Judge it)

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ndalian
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Joined: 05/20/2010

Imagine a game without a board or dice.
A game, where every move is uncontrollable and each turn pulls the chain reaction.
Imagine "FORCES"

Before all creations there were FORCES, blobs of impulses controlled by energy pods. There were only to exist near those pods, as without energy Force loses its power. Every time a Force encountered another one, it reacted back, trigging a chain of energetic power, that exploded, creating the world we are living in now.

In this game you at the start of all, before the time came to be. But you can not control Forces, you can only manipulate their structure and energy pods. The main objective of the game is to keep all your forces close to energy pods (so they can be active), while getting rid of your opponent forces.

The game consists of 12 cubes (That's all), each represents a Force Pod, that can be turned in to Energy pod (if needed)

MORE TO COME....

PLEASE, GIVE ME THE BEST JUDING YOU CAN. I Really really need it. What do you think so far?

kodarr
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Joined: 08/04/2008
Saying the game is only 12

Saying the game is only 12 cubes doesn't give enough to judge at all. Without more detail I keep thinking of Primordial Soup for some reason even though that has a board and cards.

Pastor_Mora
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Joined: 01/05/2010
Too abstract

That goes for your game and also for your post. Have you tried using a "virus" theme instead? I really don't quite "imagine" your forces, blobs and pods.

I also cannot imagine gameplay. Just 12 cubes? Do you use them as dices?

I really hope you have prototyped and playtested this, and its not something you just dreamed about last night

ndalian
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Joined: 05/20/2010
WOW Thank you so much

I really love your response,
That's exactly the kind of response i was trying to get.

I know it's hard to believe, that a board game can be made of just 12 cubes. and yes, it was suppose to sound abstract.
I will try redeem myself with a proper explanation, that could be taken in to judgment.

I was working on the concept for years, trying to find the most simplest board engine against excitement and interest of the players.
Along with nothing, but a few figures of play.
CHESS came to mind, CHESS inspired this game.

What is CHESS?
Yes, the game does have a board, which makes it weak in terms of merchandising material and the place of play (Without a board "the word is you oyster"), but chess has the most abstract game engine of it's time. I don't know how much is know about the core of the game (I'm not talking about interpretation of the king, pawns, horses, queen and so on)NO I'm talking about game core and strategic play.
Long before the game got famous as a sport and began to spread around the world with most attention of "BRAIN EATERS", the game was set as strategic test for higher class of the people in 18th century, making them smarter and slowly turning their ideas in to gold. CHESS was behind a lot of wars and conflicts (Just a simple board game), because who could master the play in CHESS could master the real fight.
MORE TO COME....

truekid games
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Joined: 10/29/2008
i'm going to have to agree

i'm going to have to agree somewhat with the above posters, here's the list of what you've provided so far:
-theme description
-component list of 12 cubes

as far as actual gameplay, we'd have to assume abstractions based on your theme description, which would be a guess at best. if you're asking for a critique of theme, it's hard to judge thematic integration without knowing the game mechanics.

ndalian
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Joined: 05/20/2010
Ok, Here I go

Here is how it works:

Each player gets 6 cubes, that represent Force pods ( a game figure)
6 different Forces... Like "PULL" or "PUSH" or "TWIST" an other ones.
At the start of the game all cubes are put together in to a cube square (4x3). (NOT RANDOMLY in a curtain way.. that's later) (Each player has deferent color marking for his/her Force pods)

Each side of a "Force pod" (Cube) has different markings. 1 Represents force, 2 Represents Same force with a stronger input (like a level 2 for example) and 3 Represents Energy.

At the very start all cubes are turned with Energy markings up (No Forces are being activated, yet. So nothing is effecting anything)
When a player makes his/her move he/she can only ether ACTIVATE a FORCE /Put it BACK to Energy, INCREASE a LEVEL of One of his FORCES or TWIST one of his Pods (Cubes), changing the direction of HIS FORCE. After that that player has to call an "activation point", which has to be one of his "Active Forces". THEN....
The game come alive. Each pod effecting the one... One by one they are PUSHING, PULLING, TWISTING, DRAGGING ... each other until there is absolutely nothing in front of the last FORCE effected.

In the process some forces are pushed away from the "BUNCH" and if that happens, those Forces are gone.

If a player runs out of his/her Forces, then it's a game over.....

ITS ONLY A SHORT DESCRIPTION THOUGH, there is so much more to this game....

Ewain
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Joined: 05/21/2010
Intriguing, yet very confusing

Let me start by saying that I Do like the idea/concept!

After that, unfortunately, all I am, is confused.
To me, the notion that there is no board calls for some way to measure distances -after all, a pushing or repelling force should have some effect on the game pieces.
So how are effects calculated?
Do I need two or more cubes that are in actual contact with each other to get any effect, or at what distance do 2 pulling cubes stop affecting each other?

Triyng to piece your descriptions together, I ended up with a set of D6, where 1-3 are repelling (pushing) forces of increasing strength, and 4-6 are attracting (pulling) -again in increasing strength
(which means that distance "in dice" for the force to come into play at all would be 1/4 -in contact, 2/5 -1 dice away, and 3/6 2 dice away).
This would give 2 dice with "2" and "4" respectively, that are in contact, the result that the "2" is stronger and pushes the "4" 1 dice away (the "4" need to be in contact to count, but is a weaker force and get 'overruled' by the stronger "2").

Am I anywhere close to what you are trying to describe?

ndalian
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Joined: 05/20/2010
That's awesome

Yep, it's very close, but there is no need to measure the distance, as if there any distance involved the Force Pod dies out.
It's a little bit difficult to explain, as it is still a concept and I am thinking through some details of the game play.

What I'm trying to achieve on this form is to get some sort of a feed back on the actual concept of the game... I'm hoping to create next "CHESS"...

ctheodorou
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Joined: 05/23/2010
a bit confused

so it's a 2 person game? If not, then the winner of the game has to make sure the rest of the players lose all their cubes?

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