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A game about prohibition era gangsters.

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eviljohs
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Joined: 03/10/2012

I am working on a game about 1920s era gangsters / mobsters. I am attempting to come up with a few, "Classes" or Unit types. I have searched over the web find some ideas about how mobs are organized. Boss -- Underboss -- Caporegime -- Soldiers -- Associates. And while that is great, I am looking for more. I am attempting a Tactics game. and am looking for more terms to use.

Crensh3000ad
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Joined: 03/06/2012
Hello there! As far as I'm

Hello there!

As far as I'm concerned, there are already some "1920-s-gangsters"-games, I instantly recall "Godfather", "Gangster" and Gangland (made by Thomas Gimmler)- almost all of them reaching pretty mediocre marks concerning fun/replayability. Looking into them more closely would surely give you more insight on how these games work(ed) and what kind of gameplay structure and mechanisms they used - none of them were that successful, after all. The way I see it, there is plenty of room for developing a much better gangster game than those I mentioned ;-)

I would recommend not only some online research, but also some serious, profound info from books describing the prohibition era and/or some major crime figures like Enoch "Nucky" Johnson, Al Capone, Lucky Luciano and Meyer Lansky - one of my favorite books on this topic is "Public Enemies" by Bryan Burrough, made into the major motion picture movie with Johnny Depp.

Is your tactical game pure combat or does it also have some other topics like politics / treachery / economy ?

eviljohs
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Joined: 03/10/2012
Both, Economy and Tactics.

I would like it to have an element of economy as well as tactics. I am still not decided on really what sort of mechanic I want to use. I have played around with a few.

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