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A game with levels?

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monica99
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Joined: 07/26/2008

I'm working on a game that changes as the level increase. As each level happens the cards in play increase and abilities change during gameplay. The only reason I didn't do this as one package is that because I think beginners to the gameplay may be overwhelmed by the process plus it is fun to play at level one, level two is a different experience and level three is a different experience. Anyways thought it might be a good marketing way to introduce more complex games.

The Magician
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Joined: 12/23/2008
monica99 wrote:I'm working on

monica99 wrote:
I'm working on a game that changes as the level increase. As each level happens the cards in play increase and abilities change during gameplay. The only reason I didn't do this as one package is that because I think beginners to the gameplay may be overwhelmed by the process plus it is fun to play at level one, level two is a different experience and level three is a different experience. Anyways thought it might be a good marketing way to introduce more complex games.

Dude, so am I. I can't really give any advice because I'm new at this. This is a cool idea and on that subject I have been contemplating about "flow" in level design. Are you familiar with that concept? It's an important one when creating levels.

Are you saying that you intend to package the game in separate parts, each as a different level? It vaguely sounds like that. If that is so, I would think that better design in order to have one package is better than haveing to buy all these packs. But, maybe not. Mage Nights sold in sevearl different packs. But that was a collectors game. If the rest of the levels aren't fun, they won't sell well if at all.

Designing a level game as well, I am in endless contemplation about how to make my game change as it progresses. I understand that having a clever mechanic does not necessarily equal "fun". My game being a game of mazes and labyrinths. I have a part of the game that your in the woods, which is sort of a labyrinth and uses a mechanic that paths change. Another part is a huge labyrinth that has moveing walls and uses the same moveing walls mechanic. The labyrinths will look different, but it has led me to wonder if it's going to feel like a bit of the same thing. Or, is that dependant on how I design game play to be different even though it's all happening in labyrinths. I was watching Tom on the dice tower on youtube reviewing the game "Journey to the Center of the Earth. I haven't played it but he thought and showed that the first stage of play was too much like the middle stage of play. My thoughts were that that is a great point to consider and to make damn sure I don't make that mistake.

notMe
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Joined: 09/22/2008
Guess that makes three of us

I am also working on a game that allows players to progress to higher levels. I'd be interested on seeing how others' games progress and as soon as i finish up another game that I am currently working on, I will go back to the game with levels and probably start a journal on here to get feedback.

drewdane
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Joined: 11/28/2008
Great minds think alike?

Looks like there is a lot of this going around. We decided to use a multi-level approach to teach players how to play 18xx games in 18EZ.

http://www.boardgamegeek.com/boardgame/39382

We are going with three levels, all included in one box, though.

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