Skip to Content
 

Game using peanuts

7 replies [Last post]
ichbin
Offline
Joined: 09/21/2010

Two days ago I had an idea about an abstract game where players have to eat peanuts to move their pawns (gobelets).
Is there any abstract game using eating something to move or to capture?
Do you thing that 200 peanuts with shells for 2 players is too much?
I have developped 2 versions :
- one for kids needing a little bit of thinking
- another for adults with some headache

Thank you for any help.

truekid games
truekid games's picture
Offline
Joined: 10/29/2008
I would be tempted to say you

I would be tempted to say you should go with a food that fewer people have allergies to.

ichbin
Offline
Joined: 09/21/2010
Yes! You are right!

truekid games wrote:
I would be tempted to say you should go with a food that fewer people have allergies to.

You are right!
Allergies were out of my mind.
Anyway one can use candies or pistachio or chocolate or ...

Thank you for your comment.

rcjames14
rcjames14's picture
Offline
Joined: 09/17/2010
Edible Games

The concept has intrigued me for quite some time. Especially since it has the potential to be a consumable product in itself. Which, means, steady enduring revenue if you produce the food and its consumption is part of the game.

But, stay away from peanuts. You might consider candies instead, since you can handle them without deforming them and you can easily cast them in multiple different shapes and colors.

sedjtroll
sedjtroll's picture
Offline
Joined: 07/21/2008
M&M's!

When I was a kid we used to play Dreidle with M&M's, and of course we ate them as we went - not because it was in the rules or anything...

But suppose you created a game for which each player started with a pack of M&Ms - or else 1 pack was used for the whole game, whatever.

The color of the Ms could matter, and the pack would provide a random assortment. The Ms could be used like colored wooden cubes in euros, and some mechanism could require their consumption (literally). Perhaps you consume the M&Ms for victory points for example.

Or else at the end of the game you take the M&Ms you've accumulated and you get to eat them, so the point is to get a bunch of M&Ms to eat.

If this worked out, I could imagine some kind of deal with Mars/M&M to market it...

rcjames14
rcjames14's picture
Offline
Joined: 09/17/2010
Nim

A couple months ago, I came across the mathematical game called 'Nim'... where the object of the game is to take the last piece. There are a number of different variants which involve how many pieces you can take at one time and how many piles you can pick from. Mathematically speaking, most of these variants of Nim are complete games and simple enough for people with a little deductive ability to sort through. However, if you add limitations on the range of options by either dice rolling or tile pulling, you might be able to add a strategic element to the game.

However, I tabled the idea because I still can't see the forest from the trees. Even though it may make the game more difficult to deduce, I'm not convinced that adding hidden information, chance or a press your luck mechanic will actually make Nim a strategic game. So, I'm waiting for more inspiration.

But, if some kind of patch to Nim could be found, it might be a very good mechanic for your edible game. Since a random assortment of M&Ms would give you a variable number of different piles, you'd have the base components for Nim available and a game that is based upon (irreversible) consumption.

ichbin
Offline
Joined: 09/21/2010
Nim game is completely solved

mathematically. So it is not interesting to use such mechanic.
Maybe for kids.
I have found a new mechanic (I did not find anything similar on Internet BGG and others) but it will not be easy to know if there is or not some bug. The only way to know is to make hundreds of play-testing.

For kids the best choice is to re-use classical mechanics.
I opted for something similar to "jeu de l'oie" with a little bit of reflexion. Rolling dice and choosing a move with some constraints.
So the kids have to decide between 3 to 4 moves one of them is the best.

ichbin
Offline
Joined: 09/21/2010
Pocket game

Now that I worked more on the game trying different ways it appears that one scenario is going to prevail :
- a game for adults
- a game designed to be played in coffe-shop or in a bar.
- a game you could easily put in your pocket (gobelets plus board). You have just to buy almonds or pistachio or nuts ("noix de cajou" or "noisettes").
- game duration : less than 20 minutes
- game more tactic than strategic
- game sold for less than 5 dollars
Maybe it will work such way.

Syndicate content


forum | by Dr. Radut