Skip to Content
 

A game that would require perspective, and a bit of imagination

4 replies [Last post]
Thomas_M_Hanna
Offline
Joined: 11/19/2010
cube game.png

Hello everyone! This is my first post on the game designers forum and it's also the first time I reveal my game concept to the public. That's not to say that they're anything special. I tend to avoid sharing my ideas in fear of theft, but it's about time that I get over myself.
With that said, here's one of many ideas:

This idea actually came time mind while I was browsing the internet for optical illusions. I came across the typical cube based image, where you never know if your looking up at the cube, or down onto the cube. Then I got inspired.
The game board is generated by a (yet undetermined) number of identical hexagonal tiles that are each divided into three equal quadrilateral parts (that would look like lozenges or "diamonds"). With imagination the players should be able to make out the shape of a cube with three sides showing (see picture). Components also include coloured pawns for up to four players.

The central game mechanic would be movement, as well as less accessible ability to shift perception.
Basically, the hexes represent a 3 dimensional plane on which the pawns would move. If you examine the picture you'll notice that there are 6 possible views of this plane, as each cube can be viewed in 6 different ways. It all depends on how you look at it.
For example: imagine that the red arrow in the picture is pointing down and into the page. From this direction of sight it appears that the two cubes at the bottom of the plane (closest to the arrow) are actually being seen from the inside. Now if you imagine that the arrow is pointing down and out of the page it would seem that those same cubes are being seen from a viewpoint below the plane and that you are actually looking at the bottom of the cubes.

I hope that made sense.

The game would focus around that ability to shift perspective. So that at one point a pawn that is positioned on the bottom segment of one of the two mentioned cubes would be sitting on horizontal ground. It would only take a shift in perspective to render him upside down and therefore falling off of the plane. Make sense?

Players would be attempting to remove opposing pawns by shifting the general perspective of the plane and making them "fall" off of the board.
I still need to think about a victory condition.

Anyways I'm tired of writing so please let me know what you think and share any suggestions or criticisms. Thanks!

olafpieters
olafpieters's picture
Offline
Joined: 02/05/2011
A game that would require perspective, and a bit of imagination

Well, Thomas, that's basically what my game "Blokkie Om" is all about.

Granted: the object and mechanism is not exactly the same, but it comes very close.

I designed and registered this game in 2009 and it will hopefully be released in 2011.

Cheers,

Olaf

PS: try level 2 of this one:
http://www.kongregate.com/games/DotEmu/flip-flop

It also plays with the upside down perspective.

Thomas_M_Hanna
Offline
Joined: 11/19/2010
Haha I figured someone would

Haha I figured someone would have already come up with that idea. Well no harm in trying! I guess that saves me the trouble of designing it and publishing it, I just have to wait until it released, find it in the store, and buy it! I'm kind of excited now.

Well, Olaf, congratulations on your game. I hope it's a huge success!

Thomas

Evil ColSanders
Evil ColSanders's picture
Offline
Joined: 12/08/2010
Thomas_M_Hanna wrote:Haha I

Thomas_M_Hanna wrote:
Haha I figured someone would have already come up with that idea. Well no harm in trying! I guess that saves me the trouble of designing it and publishing it, I just have to wait until it released, find it in the store, and buy it! I'm kind of excited now.

Well, Olaf, congratulations on your game. I hope it's a huge success!

Thomas

DON'T YOU DARE GIVE UP!

That has happened to me before; I see something that is close to what I have in production so I get disheartened and quit. DON'T QUIT! Keep working on it! So what if it's similar? You could tell that to every other person that has started working on a zombie game. Who knows? He might lose interest in creating his game before he finishes. He may hit a snag that you found a solution to. A publisher may like your game more than his. Both of you could get published at the same time be 2 different companies. The sky's the limit. Keep working!

Thomas_M_Hanna
Offline
Joined: 11/19/2010
That's a good point for sure

That's a good point for sure and I should take it to heart, because success is dependant heavily on quality and marketing. But it doesn't really matter whether or not I publish it. I just thought that it's an interesting idea that could be developed and I thought it might give birth to an insightful conversation. I'm in no way trying to compete with anyone in order to make a profit.
Besides, I have plenty more ideas that I would love to develop!

Syndicate content


forum | by Dr. Radut