Hello everyone! This is my first post on the game designers forum and it's also the first time I reveal my game concept to the public. That's not to say that they're anything special. I tend to avoid sharing my ideas in fear of theft, but it's about time that I get over myself.
With that said, here's one of many ideas:
This idea actually came time mind while I was browsing the internet for optical illusions. I came across the typical cube based image, where you never know if your looking up at the cube, or down onto the cube. Then I got inspired.
The game board is generated by a (yet undetermined) number of identical hexagonal tiles that are each divided into three equal quadrilateral parts (that would look like lozenges or "diamonds"). With imagination the players should be able to make out the shape of a cube with three sides showing (see picture). Components also include coloured pawns for up to four players.
The central game mechanic would be movement, as well as less accessible ability to shift perception.
Basically, the hexes represent a 3 dimensional plane on which the pawns would move. If you examine the picture you'll notice that there are 6 possible views of this plane, as each cube can be viewed in 6 different ways. It all depends on how you look at it.
For example: imagine that the red arrow in the picture is pointing down and into the page. From this direction of sight it appears that the two cubes at the bottom of the plane (closest to the arrow) are actually being seen from the inside. Now if you imagine that the arrow is pointing down and out of the page it would seem that those same cubes are being seen from a viewpoint below the plane and that you are actually looking at the bottom of the cubes.
I hope that made sense.
The game would focus around that ability to shift perspective. So that at one point a pawn that is positioned on the bottom segment of one of the two mentioned cubes would be sitting on horizontal ground. It would only take a shift in perspective to render him upside down and therefore falling off of the plane. Make sense?
Players would be attempting to remove opposing pawns by shifting the general perspective of the plane and making them "fall" off of the board.
I still need to think about a victory condition.
Anyways I'm tired of writing so please let me know what you think and share any suggestions or criticisms. Thanks!
Haha I figured someone would have already come up with that idea. Well no harm in trying! I guess that saves me the trouble of designing it and publishing it, I just have to wait until it released, find it in the store, and buy it! I'm kind of excited now.
Well, Olaf, congratulations on your game. I hope it's a huge success!
Thomas