Has anyone thought about designing a table top game for the Mega Bloks Halo pieces?
I have some ideas but I was wondering what others thought?
Has anyone thought about designing a table top game for the Mega Bloks Halo pieces?
I have some ideas but I was wondering what others thought?
There is an updated Stratego in a "space marine" theme which could easily be Halo...sadly if a Halo game were to be made, it would probably be by one of the huge companies (Hasbro, etc.) and they'd more or less slap the theme/license onto an existing, sales-proven game. Just look at Transformers Stratego.
You could try out Brik Wars. I'll also throw a plug in for Mobile Frame Zero, which is a mecha-based Lego game that looks like fun.
Well, someone is bringing Crysis to the table - https://www.kickstarter.com/projects/frame6/crysis-analogue-edition-the-.... No doubt some people would like to get other popular games to the table as well.
I have some ideas but I was wondering what others thought?
It would have to be more or less a fan project. I never touch established IPs unless I actually have the permission from that company to do it.
But if you're going to make a game using an IP from an established franchise, you might as well try and get hired by Microsoft to do it.
Might as well mention that Spartan has done a Halo spaceship battles game based on their Firestorm Armada system for anyone who is a fan of the franchise. Personally, I've never understood the appeal, as Halo's setting is to science fiction what Robert Jordan novels are to fantasy.
WizKids did a Halo version of HeroClix, but that's the only tabletop anything I've seen.
As for the game rights, you don't really need the rights to design a Halo game, and there's nothing preventing you from publishing a game about space soldiers battling aliens on a giant round space station. So it's a game that can still see publication even without the IP tie in.
And if you want to mine the same sources that Bungie did for inspiration, Halo = Robert Heinlein's "Starship Troopers" + Larry Niven's "Ringworld" + Christopher Rowley's "The Vang."
I nearly forgot about seeing this one out at Walmart some time ago: https://boardgamegeek.com/boardgame/37305/halo-interactive-strategy-game
The rules for it may mesh well with Megablox . . . or they may suck. I never had a chance to check it out.
"Funding for this project was canceled by the project creator about 1 hour ago."
"Funding for this project was canceled by the project creator about 1 hour ago."
It is interesting to notice that the campaign went well on day one and only day one. From then on it attracted few backers and funds.
Here's the link I used for analysis: https://www.kicktraq.com/projects/frame6/crysis-analogue-edition-the-boa...
On further investigation, the initial pledges were found to have been made by the project creator's disproportionately large number of supportive grandparents. How anyone could have as many as 14 grandparents is a matter of debate.
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Thanks everyone for the replies.
To be honest I was looking more to do it for fun than actually a real game.
I have a bunch of little spartans and weaponry to go with them.
Here is my idea so far.
You get 2 Spartans and 30 credits. Credits are used to buy equipment (weapons, armor, enhancements, etc). There is an equipment deck that you pass out evenly among the players. Each player looks at their set of cards, picks one that they can afford/like, and pass the rest of the cards to the player on their left.
All players do this until everyone is decked out.
Then its a free-for-all.
Each spartan gets 2 actions. Your actions are: Move. Attack. Use equipment.
Each player also has a "base" piece, that they will want to defend. Last team standing wins.
Then everyone gives back the cards they had earlier and you play another round. (on a different map, or with different starting positions, etc)
Each player will receive a small bonus to credits, depending on how they did.
The winning player will get the opportunity to change 1 rule in the game, or make one up. The rules can never be retroactive. So if you say the winner of any round receives +10 credits, it will only apply to future wins. The other players can veto a rule that is too absurd or someone can use their "rule change" to nullify another rule that someone just made up earlier.
You play for a certain number of rounds and who ever won the most rounds is the winner!
I realize the only Halo thing about it is the spartans and their weapons, but hey :)