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Hot Salsa: A Cartoony Mexican Vegetable Wild West RPG in a Box

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Jazylax
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Hello everyone! I havent been active ever since I joined this site because well, work and family and health and working on prototypes takes my time and I forget to ever show you guys any progress in anything. But here I am, introducing my first game in BGDF... Hot Salsa

The world of Hot Salsa takes place in Mexico, during the Wild West era. Humans don't exist in this world, instead vegetable life has grown humanoid and most beasts and creatures resemble vegetables, fruits and other common plants. Humanoid Vegetables are any vegetable and fruit from a Tomato to a Radish or even a Jalapeno Pepper. Instead of horses, there's Horseradishes... Instead of Cows there's Cactus Cows who give Cactus Milk :P

This RPG in a box is based on the D20 sessions Ive had with family and friends based on this world. You play as one of 12 Vegetable Races, like Onion, Potato, Olive and Carrot. Each with different skills and natural abilities. For example Onions can peel off their skin layers to remove a status condition, or Carrots have really great eyesight and thus make perfect gunslingers, Potatoes have higher HP for being Starchy etc.

The world is crazy, full of many dangerous foes like Cactus Hounds, Scorpion Peppers, Cactus Bandits, Armadurians, Ghost Peppers and other silly stuff.

Ill explain more as I will start an update blog for all to see, meanwhile I leave some pictures for you guys to see how the world and characters look like!
My girlfriend and I have also been making figurines to play with.

http://imgur.com/a/x6TRR

Tedthebug
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Looks fun

This looks fun, & the figurines are pretty cute. Is it going to be an entry level RPG to introduce kids to the fun or is it an RPG for older players but with a whimsical theme?

Gabe
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This is a great idea! It

This is a great idea!

It reminds me of Mice & Mystics, and depending on its depth, it could make a really cool family game that kids gravitate towards.

Jazylax
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Its a bit of both

I definitely want to make it a bit entry level so that players of all levels can try to play my game, since I believe in fun for everyone haha.
But I do want to try to make it a bit complex at the same time, so that players with a bit more imagination and experience with things like D&D and the D20 system can play at a deeper level of gameplay... Basically it will have simple core rules that can be followed as an RPG that holds your hand, or you can also play a bit more creatively-like, a little more interactive.

Like I said before, I actually have an entire D20 system for Hot Salsa...
the thing is only I can DM it since this is a world Ive been working on since 2014, so now Im doing a more chapter based story to introduce the world to new players.

Also thanks for the compliment on the figurines :) (I dont do clay modeling but I sure try my best haha)

Jazylax
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Yep!

Mice & Mystics is definitely one of the biggest inspirations for this game :) Although it doesnt have pre-made characters like M&M, instead players go through a small character creation where they pick their Vegetable Race, Class and "Nature Gift" which each Race has 3 to pick from.

For Example, Potatoes can pick the gift of being Starchy to Raise their permanent HP by 2, or have Raw Power, to increase their STR stat by 1 Point, etc.
After that players will be sent to different Chapter scenarios with multiple interactive paths. Ill make an update blog soon!

Squinshee
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You have crafted a

You have crafted a beautifully strange world and I LOVE it.

To be perfectly honest though, I'm disappointed that it's a D20 role-playing game. Seems like a strange pairing to me.

Soulfinger
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Kind of reminds me of Toon or

Kind of reminds me of Toon or a vegetable version of the TMNT RPG. One thing I liked about TMNT were the three levels of mutation ranging from being almost an animal to almost human. It would be neat to see something along those lines here. Good potential for a hybridization system too, or a scenario with a Doctor Moreau villain generating GMOs.

I agree with Squinshee about D20 feeling a little off. I'm surprised you didn't go with Savage Worlds.

Jazylax
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Its not a D20 game

While it IS based on the D20 sessions I had with family to craft the world. The game uses just a few aspects of D20, mainly just stats, but uses its own custom system to resolve fights and other things :) And thanks haha I love Hot Salsa and my playtesters have enjoyed it a lot too

Jazylax
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Like I said above, it only

Like I said above, it only uses some inspiration and minimal aspects of D20 :) It has custom dice and other things. I like the idea of mutations but in Hot Salsa, theres simply no humans, plants just rule BUT there is mutations in the form of things like... "The Rots" which is a zombified state when plants start rotting, "Fermentation" which is a state in which your character or monsters can make you drunk with their hits.. And some other ones like "Chipotle Ghoul" which is a process that happens to Jalapeno Peppers that are grilled and dried out. Jalapeno players might suffer this and become Ghouls, resisting Fire and fighting their feral instincts :P
Anyway there are "mutations" like the ones I mentioned that your character can go through :)

Soulfinger
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Jazylax wrote:I like the idea

Jazylax wrote:
I like the idea of mutations but in Hot Salsa, theres simply no humans, plants just rule BUT there is mutations in the form of things like...

So, they term it "mutation," but it is more literally the degree of anthropomorphism, how much the character is or isn't like a human. I like this mechanic because having a sense of gradation makes the characters feel less like analogous proxies for human beings. There are plenty of worlds without humans in which the characters are fundamentally human, sensing the world as we do, sharing our same emotional response, and so forth.

By introducing degrees of separation, you end up with ready-made social context. The absence of anthropomorphism in some cases enhances character roles. For example, Radish A thrives on water and sunshine, whereas Radish B consumes food and water via its mouth. What would A and B think about this difference? Something as human as eating could be horrifying in vegetable society.

Of course, that's not so important if you are just going for shtick, like Veggie Tales, giving your players a chance to play Alexander the Grape, who experiences the world exactly as a human would with the exception of getting to say "Grape to see you."

Also, keep in mind that fermentation doesn't equate with getting drunk. Pickles and kim-chi are products of fermentation, as is the silage used to feed cattle. All non-alcoholic. The ethanol fermentation that produces alcohol is also the same for making bread. Plus, its an anaerobic process, which isn't too suitable for random encounters.

Jazylax
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Yeah pretty much.. Its just a

Yeah pretty much.. Its just a cartoony world but no crazy mutation.
And oh yeah I am aware of kimchi and other fermented type of plants :) (I suppose it was just an example of a status effect) In fact there are Kimchi Mummies in the game!

Midnight_Carnival
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I am in awe!

I pride myself in coming up with random ideas but on my best day I could not hope to come up with an idea anywhere near as random as yours but not only that, you saw it through and are working on actually making it instead of proudly telling someone about it and then putting it off for a time when I am less busy.

I'm guessing you never posted something asking people for a "good hook to sell my game" or "which theme should I go with?"

I still have a way to go before I can reach your level of rakus.

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