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Idea for a Mega Man Board Game

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larienna
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Joined: 07/28/2008

I am a fan of most mega man game and I was trying to find a way to make a board game about it, so far, the only thing close I could design was a tactical dungeon crawler like the doom board game where you would control various master robots with various attacks and clean dungeons with hoard of robots.

But I got a new idea today by twisting the theme around, instead of playing a robot, you play a sane/mad scientist making those robots.

The idea I had combined some concepts of:

Age of Mythology: The Boardgame
Leonardo da Vinci
Smash Up

The idea is that you are managing your lab through some sort of worker placement (or rather robot placement) to build up armies of robots that are going to be used to invade various cities of the world. The cities are the locations that are shared/disputed by the player and where combat is waged to gain control for victory points, resources, etc.

You are also are going to build heroes which are the equivalent of robot masters in mega man that are in fact stronger units that gives bonus to the rest of the army in the city they are located. Maybe some of these "heroes" could be kept at home to do some work in the lab.

Various game play could be possible, like some players play the good scientist while other play the bad scientist. Maybe everybody are mad scientist and they all want to conquer the world. Still, the basic idea is that multiple game play options will be available.

What do you think?

Does it looks cool?

Does it exist?

There are other mad scientist game, in fact many, but not of them consist in making armies of robots to control territories.

Meddros
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Joined: 08/21/2013
Sounds like a solid idea...

I really like the idea of multiple mad scientists battling for world domination. And in this case it's with Robots! I honestly already have ideas of what I might suggest but without more details to your game play concept I really can't comment further.

What are the following thoughts so far:

World map: How big? Real world vs made up?
Robots: Will there be tons of different robots or just a few and lots of them? I always suggest start small (3 to 5) and if more are needed after testing then add them in. Or future expansions!
Game Play: Will this be card driven, dice driven, combo of both?

Just some general thoughts, but it sounds fun.

larienna
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Joined: 07/28/2008
Thank for the comments, on

Thank for the comments, on board game geek, they said it did not felt megaman enough

Quote:
World map: How big? Real world vs made up?

I was thinking about a variable number of cities according to the number of players. They would represent the most important cities of the world.

Quote:
Robots: Will there be tons of different robots or just a few and lots of them? I always suggest start small (3 to 5) and if more are needed after testing then add them in. Or future expansions!

I was maybe thinking about 2 set of 3-4 robots per player (so 6-8 per player). I am following rune age step on this which has 4 or 6 units per player. More than 6 seems to take too much space.

Quote:
Game Play: Will this be card driven, dice driven, combo of both?

After some thoughts, I think it could work as a deck building game only.

Quote:
Just some general thoughts, but it sounds fun.

That's one problem I have, I sometimes have good ideas and mechanics behind, but I have an hard time materializing the idea in a real game. I'll need to find a solution for that.

edgd00
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Joined: 01/05/2011
Bad News

Well, I hate to burst your bubble, but I was at Gen Con 2013 and Jasco Games announced that they will be having a Kickstarter for a Mega Man Board Game:

http://www.jascogames.com/megaman_board_game

They did not have a prototype, so I could not take a pic. If you really feel strongly about your idea, go for it! I just wanted to let you know this was out there.

laperen
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Joined: 04/30/2013
if you intend for it to be

if you intend for it to be published id be more concerned with getting the rights to using the megaman name. although reading through the game concept, i wonder why you would want to use the megaman name at all

you should try playing the computer game "EVIL GENIUS", just torrent it and give it a try, its a lair building game, where you build a gauntlet of challenges to eliminate the would-be hero, who is infiltrating your base to thwart your plans of world domination

but building an automated defense is more like playing the sim-city than playing a shooter, after you've built the base you want to sit back and watch the carnage, not painstakingly calculate the probability of every action that transpires

not to mention multiple players building bases isn't too engaging, the buildings aren't exactly gonna get up and fight. if you have your own agents that you are sending out to fight then maybe that could be the point of engagement

you should check out "MIGHTY QUEST FOR EPIC LOOT", its an online game with 2 parts, castle defense where you build up your defense with minions and traps, and attack where you infiltrate another player's castle with your player character. as the name implies, you get loot from invading

also, a series of WC3 mods called "TOWER WARS", which is a unique spin on tower defense, where players defend with towers which are purchased and upgraded, while purchasing minions to send to enemy bases to harass and eventually kill off the player's base.

these are the 3 games where building a static or automated defense is the highlight of the game. as you can see they are all computer games since players want to sit back and watch the carnage, and the computer takes care of the behind-the-scenes calculations

one major thing you have failed to mention are the materials the game requires, until you know what the players are interacting with, thinking of variables and rules will be extremely tough

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