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A mean eighteen....anyone fancy a round?

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HPS74
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Following in our minimal dice sports games......I present Pocket Golf (WIP)

A fast, fun, simple golf game for on the go, beers with mates, travelling etc.

This is kind of a print and play....all you need is a D6, follow the distance tables & SKILLS etc. I've included 5 holes to try it out on.

Eventually there will be 8 custom dice (8 clubs) & 1 custom made cotton bag - pen & paper for scoring - that's all you need.

Players take turns rolling the club die of their choice, considering the length of the hole and what hazards may be encountered.

Use of SKILLS - At the start of each round, players have 4 SKILLS that can assist in gaining strokes, or avoiding hazards. They can only be used once per round.

Use of GRACE yards must be equal to the exact amount UNLESS it is <1yard

Putting - if you have only 1 yard to hole out, this is a gimme. Anything other distance under 16yards, requires up to that length rolled.
Example - player is 9yards away from the hole. He must roll the 8to10 or anything above to be successful. Rolling below that distance will reuslt in the maximum
value being subtracted form the distance remaining.
Example - player rolled 2to4. 4yards are subtracted from 9 - leaving 5yards still to the hole.

I've attached an XLsheet with tables for clubs & distance - list of SKILLS and 5 holes you can play!

Thoughts? Feedback? After you've tried it of course.....!

HPS74
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Joined: 01/06/2009
Hi folks.....I'm really

Hi folks.....I'm really looking for at least some feedback on this....keen to get a short print run out and have the factory on stand by....

I'd appreciate some eyes to have a read thru and roll of the dice. Many thanks!

larienna
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Joined: 07/28/2008
I don't think there are

I don't think there are actually any good golf game out there, I have not checked your rules, but if you could make one, that could be cool.

By dice game, it reminds me of the "dune express" or "To court the king" system. Where you must choose to keep one or more dice allowing your to have some control on the randomness, but not a complete control.

I think golf has that concept that you try to control where your ball goes, but fate makes you face various obstacle that you must deal with. So a dice game could fit well with the theme.

RentonB
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From your description I was

From your description I was expecting something closer to FormulaD with the clubs and rolling. And I think this style can really lend itself to a golf game.

Personally the use of a table would prevent me from getting some dice out at the pub. Have you thought of a way to make the rolling more intuitive?

HPS74
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Joined: 01/06/2009
There's a brief explanation

There's a brief explanation of rules in the attachment Larienna

HPS74
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Joined: 01/06/2009
Yes, RentoB

The game will have custom made dice....with numbers/words on the die faces...there would be no need to use the tables. You would only need to refer to the hole, distance and whatever hazards are present!

At the moment it's like a PnP......but it will be an excellent game to get out at the pub, that's for sure!

Have a try if you can....

RentonB
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Joined: 08/05/2013
Can you provide a couple of

Can you provide a couple of example holes for us to try?

HPS74
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Yes mate...there are 5 holes

Yes mate...there are 5 holes to play on the XL sheet attached in the top post...just up above

RentonB
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Played a game

Yep, sorry, missed that.

Ok, I played a game. It got complicated real fast. After referring to the sheet to see what the roll meant, then adding or subtracting (if you went over the hole), and just keeping track got too hard.

Keeping track of your position and what you need to roll is the issue here. There needs to be some graphical representation.

The maths was a contributing issue. Do the holes need to be in yards? Or can you use a systems with relies on the dice number? Can you get rid of the conversion from D6 to yards?

My wife asked: What if you miss hit and what happens when you are in a hazard? She also suggested some kind of card based modular holes to lay out and track off.

I'm keen to see something like this work. It would be great to pull out a die at the pub and play golf with some mates.

HPS74
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Joined: 01/06/2009
Thanks for giving it a

Thanks for giving it a try.

As mentioned, eventually the the dice will have numbers in them...'300' '115' etc. So the D6 conversion won't be an issue.

With our line of games, we are going for the compact, minimal components....so the game fits in your pocket. The game needs to go on in your head visually. This is what makes the game different to previous ones.

I can see how a card of the hole, or something to that effect would make it easier for the first time players, but our other two games work on the same design. I'm thinking of putting the first course on the back of the rules sheet, possibly with a line with hazards marked at whatever distance point they are present.

Once players visualize the action, they pick it up quickly and the game flows well. This is how our Cricket/Aussie Rules games work......as well as our Soccer/Ice Hockey prototypes. Once people 'get' the game.....they're all over it.

The maths in the game is supposed to make players think....and opponent's. This is where knowing how far you've, hit and how far remains, makes club selection important. Your opponent's will be the first to spot you've tanked one in the water!

When you are in the hazards, there are penalties of 10% - 80% stroke power, which again requires a bit of math, but you do that on a regular golf course anyway.

Thanks again for giving it a go! I appreciate your comment too!

HPS74
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Dice map image
HPS74
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Joined: 01/06/2009
Samples score card on back of rules

I wanted to get something down that at least showed the holes and give the game a golf feel. At least players can see which hazards are on each hole, and at what distance.

Here's the image
http://www.bgdf.com/node/12967

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